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how do i simulate chipEV variance in Spin and Go? how do i simulate chipEV variance in Spin and Go?

10-22-2021 , 02:47 AM
is there a free tool to simulate chipEV variance in Spin and Go?

i just want to find out how swingy that gets, because over the first 1500 spins I ran at like 100 chipEV and thought i was pretty good, and the chipEV graph was almost straight and thought it had little variance. then the last 500 spins im running at like 60 chipEV which is a pretty big drop.
10-22-2021 , 07:20 AM
Swongsim is what you need

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10-22-2021 , 11:19 PM
Quote:
Originally Posted by Rokla how do i simulate chipEV variance in Spin and Go?
Swongsim is what you need

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i downloaded the swongsim and played around with it.

the results have been strange because basically it's telling me that my first 1500 games where i ran at 100 chipEV it's either very close to what it's supposed to be or i'm running really really really really hot, like less than 5%

but then the last 500 games where im doing really poorly it's telling me that it's also close to where im supposed to be at unless im running really really really poorly, like less than 5%

so the only reason this could be is that my quality of play has dropped in the latter 500 games, but the problem is i feel like im playing the exact same way. and even if played a bit more poorly in the latter how could it drop by 40 unless i completely screwed up big time? but like i said im basically playing the same way. i have a solid strategy that i stick to, and i didn't tilt off stacks or anything
10-24-2021 , 06:56 AM
500 is really small sample. You can have bunch of collers in last 500 and that will decreace your chipEV a lot. On the other hand you can also have a lot of collers in you favor in first 1k. Owerall on 1.5k its decent chip ev so dont bother with variance so much

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