As far as I understand
the basic queueing theory, the waiting time in a typical (M/M/1) queue is inversely proportional to the difference between the 'arrival rate' (the frequency of users requesting a new table) and the 'service rate' (the frequency of non-users' registrations).
The fact that the queue length has grown dramatically means that 1) it's going to grow rapidly if no measures are taken, 2) it suffices to slightly reduce the arrival rate to make the average waiting time much smaller.
MOV EAX has at least two tools of control over the arrival rate:
1. Reduction of the allowed table count per user (but it's down to 3 already at the 60s, and adjusting it to 2 would have too big an impact).
2. Reduction of the time for which a user whom no one has ticked can wait for two non-users to join (currently 40 seconds) and is then sat with the next user from the queue (hence in a 1-non-user game).
Evidently, I'm in favour of the second measure
Ideally, there should remain fewer unticked (strong) regs, but ticking them is quite a sacrifice. Still, I find it +EV for the pool of weak regs as a whole because they'll then deny the strong regs the monopoly on 2-non-user games (force everyone to play mainly 1-non-user games) and get a bigger share of non-users' deposits, i.e. will be able to get more games an hour (with 1 user and 1 non-user, which is still profitable).
Again, it's rather a theoretical musing of mine because I can just play on iPoker and (in the worst case) the WPN, whose nontrivial seating algorithms (I'm not sure about iPoker) render any potential Spinwiz-like tools ineffective
Last edited by coon74; 04-26-2015 at 11:55 AM.
Reason: misprints