Quote:
Originally Posted by Dear Diary
Thanks ChicagoRy!
Is their (zzztilt, phl500) videos more math/GT oriented or do they use "gameflow" "initiative" and use their series of videos more of a "the games currently play like this, so we do this" rather than teach me how and why i should do a certain thing (much like Will Tipton).
There's nothing wrong with the former approach, it's just not something i'm thrilled about exploring right now.
Hopefully you understand my question, if not i can rephrase it.
Also (i sneak this question in here as i know i will buy a videopack today, and damnit i want my moneys worth ), is there any reason for me to get Pokertracker 4 over my HEM2? I'm coming from cashgame and i'd really like to start off right with husng's. Money is not really a problem.
Thanks again!
The videos are less GTO approach, and more exploiting your opponent approach. I think in HUSNGs, generally, we have information that we can use to exploit opponents pretty early on, rather than trying to play an optimal style. So, unlike where you see a lot of hu cash instruction going, I think you get more approaches in HUSNG that tell you how to beat what you're facing in front of you, rather than a single approach that is best vs all players. I think that is likely to maximize your profit vs most opponents, since most players have big leaks (including ourselves), and the key is recognizing those leaks and exploiting them.
So, in short, less GTO, but it's not even specific opponent advice. In one hand, you might see an opponent raise and you have 97o, and zzz/phl might say "vs the opponent in this video, I am flat calling. Perhaps I might even 3bet vs this type of opponent, but vs most I am flatting bc of xyz. On the flop, I have a weak draw, vs this guy I am flat calling, vs an opponent that has shown us different tendencies of xyz, I would probably check raise to a size around xyz."
Otherwise, they do lay out some stagnant ranges/strategies to face against readless players. I hate to use the term GTO, because it would be a discredit/insult to the complexity of our game, but those readless ranges are designed to be "best possible use when facing unknown opponents." As with all information (imo) in HUSNG, you should deviate from anything readless very quickly, as information is very often going to be there for you to exploit.