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Old 10-31-2018, 05:13 AM   #26
Badre
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Re: 222,222 Spin&Go Games: Endurance Challenge

Good luck.
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Old 10-31-2018, 10:23 AM   #27
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Re: 222,222 Spin&Go Games: Endurance Challenge

You won't get a lot of them these days Freeq. The communication and words typed on places like skype has replaced a lot of blogs these days. Things are more personal in general. There's generally less comfort in writing publicly versus writing in a group chat where you know the audience reading.
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Old 10-31-2018, 04:19 PM   #28
michal6
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Re: 222,222 Spin&Go Games: Endurance Challenge

good luck dude, cant wait to watch it
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Old 11-01-2018, 08:52 PM   #29
AAPP
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Re: 222,222 Spin&Go Games: Endurance Challenge

Hi Sir!!
First of all wish you good luck and all my respects as a player.
I would like to know how in the stack table mode when you open a new table does not appear on the front, I do not know how to fix it and it takes me to do misclicks.

Regards
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Old 11-04-2018, 07:50 AM   #30
DOKILLO
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Re: 222,222 Spin&Go Games: Endurance Challenge

My respects, GL! See you at the tables!!!
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Old 11-04-2018, 11:09 AM   #31
PartyDreamAlive
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Re: 222,222 Spin&Go Games: Endurance Challenge

GL FREEQ! INSPIRATION!!!
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Old 11-06-2018, 11:04 PM   #32
Narkwin
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Re: 222,222 Spin&Go Games: Endurance Challenge

Very nice project, will follow for sure.
Not sure how i feel when you play more volume in some days than i play in some months but ok.

Would like to suggest a few things.
Dont you think you could make all your twitch page in english too? and maybe encourage english chat? i think it would be more enjoyable and acessible to everyone.

GL
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Old 11-06-2018, 11:17 PM   #33
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by Narkwin View Post
Very nice project, will follow for sure.
Not sure how i feel when you play more volume in some days than i play in some months but ok.

Would like to suggest a few things.
Dont you think you could make all your twitch page in english too? and maybe encourage english chat? i think it would be more enjoyable and acessible to everyone.

GL
Sure, i will consider about optimize Twitch Info.
I need to hire eng speaker teacher to improve my skills, I have a good vocabulary, but very very bad speech due to lack of practice.
Over time, I will do everything as internationally as possible and not only for Russian-speaking players.

But for now, I need to solve priority problems, such as the fall of winrate.
Today spins 100$ swarming with regulars.
And all regs significantly improved GTO game, and there are very few spongebob regs left, as it was before.
This role is now coming to me and I need to do something about this matter.
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Old 11-07-2018, 11:21 AM   #34
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

False alarm.

Seems I'm good against regs during challenge,
(+1.58evbb/100) vs most often HU regs
Apparently I need to improve my 'vs Fishes' ranges.
Damn damn damn.

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Old 11-07-2018, 12:43 PM   #35
Narkwin
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Re: 222,222 Spin&Go Games: Endurance Challenge

Could you point the filters you use to make that report? (your winrate vs regs)
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Old 11-07-2018, 05:32 PM   #36
TRT Boss
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Re: 222,222 Spin&Go Games: Endurance Challenge

Freeqone:

Why do you think less than 9k of hands is samplesize which you can take granted and change your ranges?
Not sure about your filter, but generally 9 k of hands will have huge huge variance and you can basically throw out a winning strategy based on just this, and would consider it kindof a mental game leak (i lose on shortterm i change strategy) Or maybe I misunderstood something.
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Old 11-07-2018, 11:37 PM   #37
squire1888
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by Narkwin View Post
Could you point the filters you use to make that report? (your winrate vs regs)


+1 gl gl


Sent from my iPhone using Tapatalk
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Old 11-08-2018, 05:42 AM   #38
dropontop
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Re: 222,222 Spin&Go Games: Endurance Challenge

@freeqone glglgl


Quote:
Originally Posted by AAPP View Post
Hi Sir!!
First of all wish you good luck and all my respects as a player.
I would like to know how in the stack table mode when you open a new table does not appear on the front, I do not know how to fix it and it takes me to do misclicks.

Regards
https://gyazo.com/ddaadd560ac7eabee3797cafff1714f5
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Old 11-08-2018, 08:41 AM   #39
SpinGladiator
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by dropontop View Post
I have It like this and still steal the focus when new one is opened, too many missclicks for this, maybe is some config in helper, idk.

GL freeq,what a beast!
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Old 11-08-2018, 09:08 AM   #40
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by Narkwin View Post
Could you point the filters you use to make that report? (your winrate vs regs)
Reports -> All players report
Filtered HU, Player is NOT hero
+ "Expression Filter" cnt_hands>150

Quote:
Originally Posted by SpinGladiator View Post
I have It like this and still steal the focus when new one is opened, too many missclicks for this, maybe is some config in helper, idk.

GL freeq,what a beast!
I have no idea how to fix steal focus.
Missclicking about 0.3-0.5% of hands, every 200 hands i make some random action.
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Old 11-08-2018, 09:23 AM   #41
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by TRT Boss View Post
Freeqone:

Why do you think less than 9k of hands is samplesize which you can take granted and change your ranges?
Not sure about your filter, but generally 9 k of hands will have huge huge variance and you can basically throw out a winning strategy based on just this, and would consider it kindof a mental game leak (i lose on shortterm i change strategy) Or maybe I misunderstood something.
Yo, you misunderstood me.
I didn't mean that at all.
I played about 4K games in a week with winrate ~30 chipev.
When I always had 35+.
Currently a lot of regulars in Spin&Go 100$.
My first thought was that maybe I was losing to them all.
But it turned out to be not so, and the reason is quite different.

Obv 9K hands is very small sample to make conclusions,
I just checked there are no significant problems against common opponents.
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Old 11-09-2018, 12:19 AM   #42
WeeBey
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by FREEQONE View Post
Currently a lot of regulars in Spin&Go 100$.
My first thought was

You probably have the same cEV vs reg or fish than usual.
Your cEV droped (if it isn't variance) just because you see less fishs than usual imo.
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Old 11-09-2018, 08:01 AM   #43
DOKILLO
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Re: 222,222 Spin&Go Games: Endurance Challenge

You could use this program to see the % of regs, i think there are more than ever too.

https://www.husng.com/content/spinstats-tool

You need to have the regs marked with ps or pt4.
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Old 11-10-2018, 12:20 AM   #44
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Interim results after 8 days.

The playing field is very bad.
Sometimes it gets better, late at night.
But overall 100s has become heavier than ever.
Marathon of course cool, but I have plans to make money.
So I'm gonna have to go down for a little while.
Go to 30s 11-12 tables and 1K-1.3K spins per day.
60s is dead, not enough games, $/hr little than different from 30.

Goal: to reach 20K+ profit per month.
It's ~25k games on 30s 49+ chipev or 15k games on 100s 37+ / per month
In these realities I'm not sure that there is 37 chev. Maybe 34-36.
And 30s, think will be easier. Both with winrate and distance.

Yes, I will violate one of my conditions of the 100+ limit marathon.
But I hope to make amends with beautiful profit figures at the end of the month.

I play without any EV insurance,
So I need to be careful.
Any loss is not the end.
Never give up. Never give in.
Game on!




Last edited by FREEQONE; 11-10-2018 at 12:27 AM.
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Old 11-10-2018, 12:28 AM   #45
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Gotti gotti >:]

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Old 11-17-2018, 01:43 PM   #46
youngdaggerdick
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Re: 222,222 Spin&Go Games: Endurance Challenge

Can you give me any tips to improve the redline with some examples ?

Mostly i have trouble oop and 3h.

Thanks GL
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Old 11-17-2018, 05:29 PM   #47
whiteowls
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Re: 222,222 Spin&Go Games: Endurance Challenge

Playing this many spin n go's is sickening, I can't even comprehend how frustrating this might be. Good luck.
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Old 11-18-2018, 06:05 AM   #48
EPTchips
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Re: 222,222 Spin&Go Games: Endurance Challenge

I listen to 6IX9INE while grinding too, you're not alone :*
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Old 11-18-2018, 01:19 PM   #49
FREEQONE
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by youngdaggerdick View Post
Can you give me any tips to improve the redline with some examples ?

Mostly i have trouble oop and 3h.

Thanks GL
yo, thanks for Q.

I will give you advice as part of the free post, something more complex is the topic of private coaching lesson.

Alright, basic things of falling redline:
  1. High cbet without good plan to turn/river.
  2. Bad betsizings, it so complex, i will explain:
    You can bet low sizing flop/turn and get two calls and do not take into account that a villian can widely calling and his range to the river is weak against push.
    So your strategy will suffer against, cuz you dont get redline and lost blueline after checkback with bluff and muck vs any pair
    If you induce wide calls flop/turn and jam river you will get +redline and prolly improve your blueline, but not at 60+
    Reverse situation, you bet high sizings flop/turn and there make no sense to overbluff river, since the opponent's range has narrowed too much.
    A good selection of such situations gives you the advantage and the redline.
    And the choice of sizing already depends on what part of the range you need this hand in bet/call or bet/fold, like SB3vsBB3 QTo and T85s board,
    we can cbet potbet and mix with some backdoor FD or J7/Q7 type hands.
  3. Bad understanding of frequencies and AVG freqs of AVG player on ur stake.
    This can be found in the PT4 database or in skier_5db
    Your strategy can significant change to overbluffing if someone deviate from GTO more than 10%, like GTO Fold to LCbet ~49% and fishes fold 56-60%.
    So you can cbet 100% and it seems a good idea.
    There are a lot of such hot spots, the question is only their combinations and which hands to remove from the GTO lines
  4. Bad turn/river play at all.
    Im pretty sure, that redline only construct on these streets.
    Try to decrease your cbet and increase delay cbet and redline will improve
  5. Overfolding flop/turn.
  6. Some preflop leaks, low iso, low MR, low nonjam 3bet.

This is a mini-map for at least breakeven redline.
But it is not guarantee you top winrates.
Interesting fact, that when spinlyzer was tracked spins you can check all banned guys(bots/helpers) and most of them have negative/breakeven redline.
Also most alive regs who have good winrates same playing with negative redline.
Therefore, I dont see in the redline of the special value, and better study GTO with adjustments against fishes.
Redline makes your graph sexy, but not makes you topreg, sadly.
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Old 11-18-2018, 04:58 PM   #50
TRT Boss
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Re: 222,222 Spin&Go Games: Endurance Challenge

Quote:
Originally Posted by FREEQONE View Post
yo, thanks for Q.

Interesting fact, that when spinlyzer was tracked spins you can check all banned guys(bots/helpers) and most of them have negative/breakeven redline.
Also most alive regs who have good winrates same playing with negative redline.
ohhhh boy. Ppl still think spinLIEzer was for real? (it was with low profile players. With bots or other cheaters? noone knows..)

"As to the Spinlyzer, as a service - it has been sketchy from the start and information provided there had been easily manipulated if someone was in contact with it's owner - which to my knowledge had been the case in Spin4Play's case.
Secondly, during that time I do not recall spinlyzer losing track of the games above 15$, therefore, the 13k amount tracked that have been posted vs 20k played is quite improbable.
Since the stats can be manipulated if you know the right people plus Reg ratio isn't fair. Reg=/=reg, if you are able to pick and choose weakest players that according to the website's algorithms were regs (afaik it was based mostly on volume and cev/game greater than 0 -> ZERO = losing at -5%ev ROI "regs")"


https://forumserver.twoplustwo.com/1...fraud-1713447/
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