Thank you all for your replies,
Quote:
Originally Posted by Bethenextbestthing
I don't think this is the wright spot to trap.
Quote:
Originally Posted by AxeCapital
Also agree that it's pretty bad spot for trapping with AA's. EP opens & SB 3bets, there's a pretty good chance you're not going to get 2 folds to your 4bet in $22 tournament. We do look super strong when we 4bet from the BB, but not much we can do to hide it.
Quote:
Originally Posted by bernardodebiase
Bad trapping spot pre, you give great odds for players in position to complete. It's better to do this kind of trapping in 4bet territory rather than 3bet territory. The only merit I see in trapping in 3bet territory is if you have optimal or close to optimal position (CO/BU). CO is in an optimal spot to complete his whole flatting 2b range with his fairly deep stack.
Well, I'm pretty sure he will fold AK to 4bet, maybe QQ too, so I only get value from kings and chop with aces - I also leave no place for the others to do something stupid. UTG is short so his presence in this hand won't matter - the worst thing about this is giving good odds for CO to call but even with having him postflop with his SPR <2 the pros of trapping could overweight the cons IMO (not sure tho). And if UTG decides to shove (players tend to minraise strong hands on stack depths that could be just played by shoving) I still will be able to reraise, won't I?
Quote:
Originally Posted by bernardodebiase
Flop and Turn is standard play imo. Love your sizings. Got value, got tons of value of your villains range without overreping your hand. Set up pot geometry nicely for a decent river shove (9.8k to 13k spr)
From your villains perspective: X/R or X/C top set (QQ) in that flop spot is standard. I just don't think x/c twice then donk shove river is a very good line for top set. I think X/C flop and X/R turn, or X/R flop, X/Shove is much better. I think his range has a huge inbalance towards a rivered jack or a busted draw.
I think it's a close enough spot where you fold some and call some. If you fold all your aces, you're gonna get destroyed by bluffs.
Given that, the Ad blocks some of the busted FDs that the villain would lead donk the river as a bluff. You definitely want that Ad to be in your opponent's range rather than your hand.
Given that, what's the villain's bluff hands? AK, AT, AdXd, KT, T9. You block AK and AT, there is no AdXd combos for your villain's to have. KT and T9 are more likely to bluff flops or turns than calling. Effects of card removal says it's more likely villain is on his value range which would be: composed primarily of AA, KK (he is more likely to bet those on flop), top full house (QQ), jacks (AJ, KJ, QJ, JT, J9) and fives (A5s, 65s, 54s, 55). I don't think villain is shoving AQ for value there, but even if he is you also block those.
Villain's bluff range is very narrow.
Villain's value range has very little you can beat.
You need to fold some AA and call some AA for balance. You call your AA without a diamond, you fold your AA with a diamond. Fold.
I like this. Well explained.