Quote:
Originally Posted by RalphWaldoEmerson
not
WTH ru doing posting here?...i thought you were gonna go out and find (us) some rungoot?
Anyways...got to agree but it does depend on how you construct your bluffing range. If you use the "human" method and start at the bottom of your range, then QTs is too high (up in ur range.)
Assuming you shove (which makes sense on this texture/runout) ur laying utg 1.75 to 1, so we can have ~37% bluffs.
If we have 43 value combos, we can have ~26 2-barrel* bluffs:
(after) removing the diamond combos:
85s -3
95s -3
98s -3
98o -6
T8o -6
T8s -3
J5s -2
*assumes we defend BB ~40% and turn probe always has equity.
The solver solution will obv be much more complex and spread the bruffs out to include some bdfd combos (i think the sim i ran had QTdd bluffing ~20% of the time.)