Quote:
Originally Posted by johnnyBuz
I would think the reason you don't see 10 BB/hr winners over 1000 hours is because people running 10+ are moving up before they hit 1000 hours (at least at 1/2 or 1/3)
Quote:
Originally Posted by gobbledygeek
A lot of markets don't have higher games.
GcluelessmarketnoobG
it's more complicated than that
1) winrates are not linear or even close to it.
a 10bb/h winner at 2/5 might only be able to make a 3bb winrate in a typical 5/10 player pool which actually means a lower winrate with a much higher risk of ruin within a bankroll and much higher variance
2) it isn't always worth it to move up due to money allocation
a proper 2/5 roll with living expenses is around 20k at the basement assuming around a 7 or more bb/h edge and 120 hours of work a month with expenses totaling around 1k. this gives a very low change or ruin and a good buffer for savings.
in order to create the same model for a 5/10 player due to the deeper buy ins, higher variance and generally higher cost of living due to the economy of scales you notice the amount of money you need set aside to make 8bb at 5/10 is like 60k, much much higher, and the risk of ruin (having to move down) is much higher. factor in that the games don't always run and a lot of pros don't find it worth the financial tie ups or stress to move up at all.
in the right market an absolute crusher makes 10-13bbs at 2/5, a lot of such guys are fine with no risk of going broke and a stress free 4-6k a month.
also about the 1000 hours people move up thing 1000 hours even at 50 an hour is still only 50k and thats assuming no expenses, so call it 35k and that isn't exactly a 5/10 roll
on top of that the skill sets that make a good 5/10 winner are so different that the learning curve can be so expensive/sometimes impossible that a lot of guys don't ever try, which might be obvious but it's another thing to consider.