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Originally Posted by Badreg2017
Concerning law and on topic though, Mike is probably right about the 90-95% number. There was a 2012 case in NY and one issue in the case was if poker is a game of skill. A statistician went through millions of poker hands played on stars and said 90-95% of poker players are losing players. The case was U.S. v DiChristinia.
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Originally Posted by DumbosTrunk
I believe the document you'll want to look at is this one which is a bit more indepth:
https://www.govinfo.gov/content/pkg/...cr-00414-1.pdf
If you look at figure 4 on page 27 it does appear that only the top 5 to 10% have a positive winrate. The statistician stated:
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“10 percent to 20 percent of the players in any given game are good enough to win consistently . . . . And that's represented by the top 6 to 8 percent of players on” Figure 4, supra. Gov’t Expert Daubert Hr’g Tr. 86:5-9.
The dissenting econometrician who was trying to show that skill could not predominate over luck noted:
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Even top players in the 90th skill percentile appear to have, on average, suffered losses from their poker playing. Only between the 90th and 95th skill percentile does it appear that “skillful” players begin to experience a positive win rate (i.e. have a positive expected return).
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So a lot of this ranking stuff is irrelevant because skill should be winning money. And as I read the report and as I read Dr. Heeb's testimony, probably 95 percent of the people who play this online poker lose money so I don't understand where the skill is. How could it be skillful playing if you're losing money? And I don't consider it skill if you lose less money than the unfortunate fellow who lost more money.”); id. 24:25 – 25:5 (“But the other striking thing that I found was the idea that 95 percent of these people lose money. So for 95 percent -- according to the report that I read. That win rate is a negative number so 95 percent of them lose money. So, Your Honor, isn't then poker a game of chance, not skill, just on that alone?”).
The numbers can start to make things a bit confusing here:
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In his initial analysis, which included the payment of the rake, as shown in Figure 4, only 28% of players in the $5/$10 game have a positive profit Case 1:11-cr-00414-JBW Document 109 Filed 08/21/12 Page 38 of 120 PageID #: <pageID>39 over the course of a year. When the rake is added back, 37% of players have a positive profit, as shown in Figure 8.
My problem with this study as it relates to our discussion is that this winrate data in the graphs was for 5/T online.
The statistician noted:
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The only difference between playing live and playing in person is that the live game brings in some additional elements of skill which are not available to the internet player.
In regards to our winrate discussion, I completely disagree. The differences between 5/T online and live low stakes are stark. The greatest single skill one could have at 5/T online is probably game selection. While game selection is important in all formats, it's not nearly as important in live low stakes. LLSNL is a mostly casual game. 5/T online is a lot of dickwaving by grinders trying to move up the ranks to become the best. The margins in 5/T online are small, the margins in LLSNL are huge. Rake is higher in live poker. Also, online pros receive a percentage of rake back. Perhaps not so much in 5/T but certainly in the lower limits many of the "losing" pros were making quite a good living off rakeback.
Online, players multi-table which results in a higher percentage of grinders at any given table. I'm not sure how long a rec player or whale will play in an online session vs a live session (or in a given year). There are just a lot of different dynamics, such as the guy who is just walking through the casino that decides to play some poker.
The style of play is completely different. Live players have a much higher VPIP than online players. There is a lot more limping and cold-calling and way less 3-betting. Furthermore, I'm guessing the 5/T games referenced in this study are actually 6max games rather than full ring.
My point is simply that this data is not necessarily super relevant to LLSNL winrates. I'd expect the spread in Figure 4 to be even wider with winning players winning even more money and losing players losing even more in LLSNL. It also wouldn't surprise me if the top portion of the graph moved higher, resulting in an even higher percentage of winning players in live poker.