Quote:
Originally Posted by adonson
• Hero has a tight image.
• Hero’s perceived range hit the run out (e.g. V bet pre, hero called, run out is 4c7c9h6s2c).
• Hero’s hand lacks showdown value (TT on a 2c2s7s7dAs run out).
All of these are terrible reasons because:
1) most 1/2 players aren't good enough to see/remember/understand the first two.
2) WTF is V folding in the last example _that beats you_.
There are a few times it's maybe worth it, it's ok training for 2/5, and it can be "fun" to show the bluff sometimes ... but realistically I think you'd do better at almost all 1/2 games without bluffing any rivers. And minimal bluffing at all. Like just have a decent amount of equity or likely the best hand.
Saying that, if gobbledygeek had some examples we should all listen.