Quote:
Originally Posted by davomalvolio
If we shove this River with our boats, trips, straights, and the 15 KQ’s, what is Villain supposed to do with Ace-Ten? AAKQ is a really tough board for them when we can also be shoving our trips to get them off a chop.
I don’t think we are unbalanced. I actually think we should be shoving this river so often that we don’t have *enough* bluffs even if we do shove every KQ combo.
i told you how to find a balanced sim of a similar spot and you can see how the solver approaches it. based on the range you're jamming AT is a good bluff catcher removal wise so he will call it at whatever frequency makes u indifferent to bluffing based on pot odds (unless boats are enough of range frequency wise that he doesn't need to do that). bb can also have AQ / a4 so you can't really just jam 5x pot with JT.
the king isnt a relevant blocker here unless you think she has AK, idk what to tell you beyond that.
you're not really counting combos right (you have 12 combos of KQ otr not 15) and you're not discounting that JT / boats / trips will do something different pre river at some (potentially high) frequency whereas ip will nearly always end up here with KQ like this.
open the sim i told you so u can get to the river with a similar spr to whats in the op and look at how it approaches things. notice how it basically never uses a jam size as IP. if you want you can go down that 0% node and see what oop's counter is and get a feel for why it doesn't use that on this texture.
in practice, if you are over bluffing because you think your opponent is capped at three of a kind and non nut boats you're probably misapplying capped ranges, particularly vs a described losing player at 1/3 live. you want to bluff when people dont have much, not when your bluff relies on them folding trips (on aakq4r) at a high frequency
Last edited by submersible; 10-16-2023 at 04:48 PM.