I think you can check/raise the flop as a semi-bluff. You have a lot of outs -- any
(nine cards), any 2 (three cards), and any ace (three cards) -- and there are a lot of scare cards that you can bluff on the turn. It's hard for him to have better than an overpair here, but you can have 55, 54, and A4s.
If you check/call on the flop, then you're playing just to hit your draw. Only three cards (offsuit twos) will disguise your hand when you hit. But nine of your outs (the diamonds) will be fairly obvious to a good player. So you're unlikely to get paid when you hit -- particularly because he may very well be betting this flop with air.
That said, I don't hate your call. One big advantage of calling is that it allows you to keep V1 in the hand when he has a dominated flush draw. Facing a bet and a raise, he might very well fold a hand like 8
9
, and that's a disaster when you hold the nut flush draw.
As played, on the turn I like a check/raise. Villain is aggressive, so he's likely to both bet his overpairs here
and continue with his bluffs. Since bluffs still make up a big part of his range, leading lets him get away cheap when he might instead double barrel with air. If it checks through, that's fine too. You're not worried about getting drawn out on, and he might hit one of his overcards on the river. Plus, you'll look like you're on a missed draw when you make a pot-sized bet on a blank river.
Last edited by Acquittal; 03-14-2017 at 02:46 PM.