A few years ago, Setsy wrote a
post about "poker as rock-paper-scissors," and did a very nice job laying out some examples of how we can adjust to opponents' static strategies. This post is more conceptual/motivational. Lots of players don't really adjust very much to specific opponents. They just play TAG. Or LAG. Or whatever label they want to use. As a player who cut his teeth online pre-BF, I didn't fully appreciate what a huge difference adjustment makes until playing lots of LLSNL sessions. Even most inexperienced players realize they're supposed to adjust, but it's not always obvious how or why, and executing it properly is not always intuitive for beginners.
I like to think about Adjustment 101 using an exercise I call "Nit-Maniac-Station*." It's exactly like rock-paper-scissors. Station beats Maniac, Maniac beats Nit, Nit beats Station. For the purposes of NMS, they are not thinking players at all; they simply play the way they play, and never adjust to their opponents.
Now let's take a "better" player. I'll call him Milton, because I'm picturing the guy from Office Space. Milton knows about how often he "should" raise pf, limp, 3b, cbet, etc. His game is basically in the middle of the NMS simplex. However, like the Nit, Maniac, and Station, Milton does not adjust to his opponents, and he doesn't think that deeply about each individual situation. He just plays the way he plays. How well do you think Milton does?
Well, he doesn't lose to these guys (in the long run). But he also doesn't win much, because he's not playing particularly well against any of them. Against the Station, the Nit does way better than Milton because his range always has the Station crushed and he extracts max value (and he never gets pushed off hands). Against the Nit, the Maniac does way better than Milton because he pushes the Nit off hands and wins tons of money w/o showdown. And against the Maniac, the Station does way better than Milton, because he's perfectly happy to call three streets with a marginal hand.
Let's see how this plays out in three example hands. All of them are going to start with Hero (Milton) having A
K
, opening to 5bb in MP, and getting called by Villain on the button to see a flop heads-up for 10bb (blinds & rake cancel out, for simplicity). Effective stacks are 100bb.
Hand 1: Villain is the Station
Flop (10bb): A
Q
J
Hero bets 10bb, Villain calls.
Turn (30bb): 7
Hero bets 25bb, Villain calls.
River (80bb): 2
Hero checks, Villain checks.
Hero shows AK, Villain mucks.
What went wrong here? Hero underestimated the number of Ax hands a Station will call three streets with on this runout, and overestimated how often a Station will bluff a whiffed draw. It's profitable to make what are seemingly much thinner value bets against the Station. In this hand, against this Villain, the Nit's mindless "I hit my AK, must bet/bet/bet" approach would have worked a lot better.
Hand 2: Villain is the Maniac
Flop (10bb): A
Q
6
Hero bets 10bb, Villain raises to 30bb, Hero calls.
Turn (70bb): 5
Hero checks, Villain bets 65bb, Hero folds.
What went wrong here? Hero underestimated the number of hands a Maniac will take such an aggressive line with, and didn't stop to consider how relatively few hands he'll ever have here that beat AK. He almost never has AA/QQ/AQ after not 3betting preflop, and if the 5 can give him a second pair, he's capable of having all sorts of trash one-pair hands. In this hand, against this Villain, the Station's approach of mindlessly stacking off with top pair would have worked a lot better.
Hand 3: Villain is the Nit
Flop (10bb): 6
5
3
Hero bets 10bb, Villain calls.
Turn (30bb): J
Hero checks, Villain checks.
River (30bb): Q
Hero checks, Villain checks.
Villain shows 99 and wins the pot.
What went wrong here? Hero overestimated the number of hands a Nit will call this flop with and then call two more bets with given this turn card. Since the A
is in Hero's hand, the Nit has very few flushes. He also has no Jx, and he almost certainly would have raised a set on the flop. He has lots of 44/77-TT. In this hand against this opponent, the Maniac's approach of mindlessly barreling off would have worked a lot better.
To do better against these very exploitable static players, Milton needs to understand the mechanics of NMS, and why each matchup turns out the way it does. When he knows a player to be similar to one of these types, he needs to play more like the type that beats it. That's what basic adjustment is: moving around in the NMS simplex depending on who the opponent is.
Obviously I'm oversimplifying, and adjustment gets way deeper than this, because we want to exploit specific tendencies, not just general player types. But the baseline should not be to play like Milton. You can identify the more extreme opponents of each type within the first orbit or two, and the less extreme ones not long after that. You're leaving so much money on the table if you don't adapt.
*In case the terms are too imprecise:
-The Nit has very low VPIP, is aggressive postflop with TPTK+, and folds to bets/raises on scare cards.
-The Maniac has extremely high VPIP, PFR, cbet%, 2-barrel%, and 3-barrel%, and raises postflop a lot, especially on scare cards.
-The Station is capable of folding junk, but never folds TP+. He never raises without the effective nuts.