I've been chewing on this hand for a couple of weeks now. I'm looking at it through the lens of the Fundamental Theorem of Poker (FToP), and whether it's actually possible to force mistakes from my V's in a 5 way pot. So this is part HH, part theory thread.
Home game, NL 50, buy in 100BB. This group has been together for about 4 years, literally no surprises here. It's a social game more than a money maker.
Hero: nit by home game standards, TAG by 2+2 standards. Considered by everyone at the table the biggest winner, everyone knows I'm at the casino 3-4x/week. Sitting on about 175 BB.
MP: Whale. Prob 40% VPIP, action junkie, the guy that home games are literally built around. Historically the biggest loser by a mile, but currently covers the table, which complicates matters (see below).
HJ: Closer to LAG than TAG, but gives H respect. Used to study/play more than he does now. Overall winning player. 80BB.
Other 2 V's are generic home game players: too much pre, chase too much post, won't squeeze without a huge hand. 80-100BB.
OTTH:
8 handed, H is UTG+1 with K
Q
. Raise to 3BB. MP1, HJ, BTN, SB call.
Flop 16BB: Q
9
3
What's the line ? I'm going to assume there will be a range of answers, but if I lead out, it'll be almost impossible for draws to not have the correct odds to call. If I opt for c/r, I am over 80% sure that either MP whale or HJ LAG will bet, and the other 2 V's will call if they have a gutshot +. But even this happens, a c/r will likely give them odds to chase, by the time it gets back to them, unless I absolutely bomb it. And a c/r for almost 200BB with TP2K gives the whale a chance to make the (by his standards close to correct) play, as he'll call prob with a draw (mistake) but will only call with a made hand that is ahead of me (correct play).
I suppose the simplest answer is the correct one, which is that the more MW a pot gets, the more straightforward you have to play. I'm just wondering if people have a better line for me to take than to simply bet flop, bet safe turns, evaluate if raised or bad turn card hits.