[QUOTE=samo;57352344]Imho, you might be over-thinking this spot.
Knowing results, the SB call pre is evidence that you over-rated his skills.
That said, multi-way, OOP shouldn't have many bluffs, especially if the weaker player is a station.
If semi-bluffing, flop might be the better spot with the hands mentioned, while turn X/R usually = strength./QUOTE]
100% Agree. Probably best lesson/reminder for me in this example is to be more cautious with assumptions about an apparent reg's play without seeing enough real evidence.
Quote:
Originally Posted by BlueSpade84
...In this situation, clearly you have overcommitted your stack in a multi-way pot. Your solvers solution is likely too optimistic considering population tendency to significantly under bluff and accounting for the multi-way passive dynamic of the game. Seems like you recognize that, so I'm not trying to rub it in, just saying that the real error here was the turn sizing (I actually like a bet on the turn, just not so large as to reach indifference when facing a x/r).
100% agree; I effectively punted the remaining 80% of my stack here not weighing population tendencies appropriately versus a villain I was categorizing quite incorrectly.
Sorry to beat this horse even more... but I want to explore the turn sizing more and get more input...
Initially all the advice to size-down seems logical, primarily because it makes me feel less pot-committed to a check raise. But intuitively a small bet or a check seems like I'm giving villain (and the fish) too good of a price to continue with numerous possible draws... and well, it just feels nitty.
I'm working more and more to get familiar with the solver so I went back and modified the sim to see if the solver would agree if I forced it to play villains value-heavy turn checkraise strategy. So I node-locked the OOP player (villain) to play the specific strategy we all think he is more likely to play (as opposed to the solver's original GTO solution). Basically I widened villains SB flatting range, changed his flop play to check raise a percentage of AQ or better on the flop, and check raise some percentage of his nut flush draws and combo draws on the flop. Then on the turn, make all his check-raising near-100% pure value hands like the wheel, sets, and a small percentage of AQ and 2 pair. When I did this, the solvers solution to the turn check raise is a clear 100% fold with KQ (as expected). But, giving the solver a number of bet size options for hero on the turn between check, 33%, 50%, 66%, 100% and 150% pot, the solver chose the 2/3 pot size bet 100% of the time. I concluded that this is likely because villain just has a ton of hands we can value-target here like QJ, QT, Q9, possibly weaker queens or PP's below the Q, and then we are also making villain pay a price that continuing with his draws doesn't just print money by hero betting too small and giving him too good of a price. And since the solver knows any check raise here is pure value from him it is still an easy fold leaving us 80% of our stack.
This makes me lean back toward the larger 2/3 sizing as best vs villains range here, presuming we are right about him under-bluffing and we have the discipline to just auto-muck to a checkraise. Any thoughts/input here?
I'm still getting my feet wet setting up sims properly and drawing usable conclusions from them, so hopefully I'm setting up the scenario reasonably well. Presuming there are other solver experts here that can run this and/or give advice or share thoughts on the conclusions being made here I'd humbly give you my gratitude.