Quote:
Originally Posted by Stupidbanana
Wondering if anyone donks here ever? What that range would look like and under what circumstances. I don't ever really donk but I'm wondering if incorporating it into my game would up my winrate.
In situations where you have a range advantage and nut advantage as OOP.
The most common spot that's pretty well known by now are BB defense in SRPs any board that contains 3 cards 7 and lower.
The most extreme in 6 max is where UTG opens and BB calls and flop is
7 6 5r. The BB should be donking for 1/3 pot with their entire range.
In a button vs BB spot it's less extreme, but still donking 50-60%.
The reason the UTG situation is much worse for IP is because they only have a very small portion of the nut straight, none of the other straights, basically no two pairs and only two of the sets whereas the BB can have all of these plus all the draws and combo draws that IP doesn't have.
So in any spot where you can identify these types of imbalances are where you could employ such a strategy.
And conversely as IP you should be checking back these types of boards quite often unless villain is clueless and just playing their two cards.
Another scenario is turn probes where villain has a really weak check back range on the flop. Vs some people it's profitable to stab ATC if they check to you.