Quote:
Originally Posted by TheyWasSuited
Thanks guys. I own up to playing bad. It is the best way to get it into my head. Posting it here has helped my NLO d/b game, instead of talking it over with other players. They say, "you just took a bad beat." So, I go do the same thing and think it is just a bad beat. You guys have helped me to understand sometimes what looks like a bad beat is something a better player avoids by playing smarter. Or like someone said, there is a lot of money to be made playing against players who don't understand the game.
That's a very good attitude to have!
@Yogurt, your posts are all really good and illustrate how to play (and how not to play) bomb pots.
Someone mentioned those hands are monsters that happen infrequently. True, but they are going to represent a huge amount of your winnings. Really we should be folding a ton of bomb pots on the flop. The fact that bomb pots are going super multiway to the turn, river, and showdown illustrate how terrible people are playing.
Another example would be when one board is ATT, and another board is something else you have nothing on. You have AT. Someone pots the flop, another person calls, you call. On the turn, the nuts don't change on either board, same player pots, another person calls, and stacks are still deep enough for another pot to go in. The other board has no A or T. This might be a spot to fold. There is a very, very good chance one of them has either AT or AA. Yeah, there are only two more As in the deck and one more T. But there are still tons of 4 card combinations that have either AA or AT in them. There are still 703 combos of AAXX and 1,332 combos of ATxx (not including AATX). And how many plausible hands could they have given the action? AAXX and ATXX are super likely.
It's good to work out these things away from the table. If you're used to only counting two card combos, it's hard to get a feel for just how many four card combinations of hands beat you.