Quote:
Originally Posted by AsianNit
Ignore what you think of OP. Assume a hypothetical situation in which villain is a good hand reader who perceives hero as the opposite of timid and still bets this way. What should hero do and is the decision difficult enough that you don't think it would be ridiculous to tank for a bit?
If he's a good hand reader, and hero is 'the opposite of timid' (which I'm interpreting as "loose") then hero got to this point with a pretty wide range of great, good, and just ok stuff.
Also, if he's a good hand reader, and views the hero as loose, then that means that HE got here with a pretty wide range of stuff.
The looser hero looks to V, the more V has to bet to get hero to fold enough of his range to be profitable.
If I'm hero, and I know my image is loose, and know that V knows, then I'm even more inclined to bluff catch with the very top of my range.
I have no idea why you think the time spent thinking at the table matters. I mentioned it earlier, but that might have been a mistake. I thought I remembered somewhere in this thread that the clock was called. I might be confusing threads though. But if a clock was called. That's a LONG tank. What kinda dick head would hair-trigger a clock in that spot. So if hero tanked that long in this spot, then V's probably seen some long tanks before. If I've confused threads, then none of this matters.