Open Side Menu Go to the Top
Register
1/2 TPGK vs. conflicting villain info 1/2 TPGK vs. conflicting villain info

02-17-2015 , 10:06 PM
Hero: involved in most of the big pots the past 4 hours, busted the first big pot then up to $700 and back to $250, good values always shown down, none of this matters because V is a level 0 thinker

Villain: 60+ male, loose-passive-ish, limp/calling mostly, chasing draws with horrible odds, tends to randomly decide to bluff with ridiculously low bet sizing (1/3 - 1/6 the pot), his value bets tend to be 1/2 pot+ bets, has shown down shockingly bad hands but has managed doubled up to $600+

Table mostly tight-passive at this point

$1/$2 10-handed eff.stacks $250

Hero dealt KJ in CO

V limps UTG+2, 2 limpers, Hero bets $16, 3 callers including V

Flop ($60): KT6

V quickly bets $35, 2 folds, Hero calls

Turn ($130): 8 eff. stacks $200

Hero watches V as dealer flips the turn card. V looks away briefly, looks down at his stack, shrugs, the bets $35 again and looks away from table

Hero?

V basically checked every single one of Caro's tells for a big hand, but his bet sizing indicates he hasn't improved. Against an average V, I'd normally raise on the turn with TPGK after an identical flop bet. It's very unlikely the 8 helped him. I immediately thought V had a decent hand on the flop because his quick bet into 3 players was unusual.

Thoughts on what hero should do and comments on overall play?
1/2 TPGK vs. conflicting villain info Quote
02-17-2015 , 10:23 PM
Too much (or not enough) pre. Your hand is not very strong, and you're not going big enough to get HU after three limpers. I probably just overlimp here, as the sizing to get HU will be silly large, and Hero likely has a maniac image, so FE is not to be had. I play KJs as a speculative hand in this scenario, and would open to like $8 without the limpers.

OTF, a call is OK, but don't get too attached to this hand. V's range has a bunch of KT, JQ, and sets in it, as well as ThXh, AhXh, etc.

You have an RIO hand, don't bloat the pot, even though his turn sizing screams "please raise ATC." Just call, and call smallish bets on blank rivers. Fold to a decent sized bet if SD or FD hits, and consider folding to value-sized bets on blank rivers too, esp if his busted draws will usually bet small. there's nothing in his "three streets of value" range that you beat.
1/2 TPGK vs. conflicting villain info Quote
02-17-2015 , 10:42 PM
Agree with above

As played call turn and call another reasonably sized river. BUT I don't think this passive villain is betting out draws here so if the river blanks and he checks, I think you can get thin value here. If you sense he is value betting here on the river, it is super hard to have a hand you beat.
1/2 TPGK vs. conflicting villain info Quote
02-17-2015 , 10:48 PM
I like raising over 2 Limper's in this position with this hand to get one or two callers. Size is very table and image dependent.

Donk lead flops into pf raiser is very often weak top pair hands and draws.

I'm raising\folding for value over top of this donk bet to 80. Low limit villains are just not 3! Bluffing on this flop without the nuts which makes this a profitable play long term.

AP I'm raising this turn. Looks way too much like a bet size intended to get to show down without much more money or setting his own price to hit that draw.

Sent from my Nexus 7 using 2+2 Forums
1/2 TPGK vs. conflicting villain info Quote
02-17-2015 , 11:36 PM
Quote:
Originally Posted by Nice_Guy_Eddie
has shown down shockingly bad hands but has managed doubled up to $600+
V's like this can be tough to put on a narrow range because, when they show down shockingly bad hands, its often an indication that they don't understand the relative value of their hand given the board texture and opponent actions in the hand.

In this hand, V's is giving off tells of having a strong hand. But what does V think a strong hand is? Maybe its a set of 6's or top two. Maybe is a straight draw or K9.

Grunch - I expect to be lambasted for this play, but this is a spot where I think a min-raise on the turn accomplishes a few things. And no, despite what you may think, the value is not "finding out where you're at".

(1) V will likely reraise with the portion of his range that beats you. In this event, you can fold. If V were to bet 35 on turn and 35 on river, I think you have too much equity to fold, and will call both bets. By raising to 70 on the turn, you spend the same 70 dollars you would've spent against V's range that beats you.
(2) V will likely call with the portion of his range that you beat. You can then follow up with a thin value bet on river.
(3) V will almost never fold to a turn min-raise.

Now if you range V to be more highly weighted to hands that beat you, then you can just fold to turn bet.
1/2 TPGK vs. conflicting villain info Quote

      
m