Quote:
Originally Posted by mikko
Okay, Lap you sucked me in.
If we slow play this hand. We risk allowing hands to draw for correct price. How do we make up that risk.
What ranges of hands, do we gain value from by allowing to see turn card for dirt cheap?
IMO, the point you are missing is the information available to Hero at the time of the decision at hand (1st time through the flop).
At this point, we know only:
1) V1 is very unlikely to have a FD or SD, and most likely has a PP. Hero's hand crushes V1's range.
2) V2's range is capped at something like [TT-, AK-, ...] but probably is on the weaker side since he did not chose to open raise pre. Hero's hand crushes this range.
3) V3's range is super wide. Hero's hand crushes this range.
Hero's hand, while not invincible, is a monster. It is strong enough that given stacks, folding at any point in the hand would be a tremendous mistake.
Also, Hero's hand has outs to the effective nuts.
Therefore, Hero can afford to take the line that allows V2 and V3 the maximum chance of putting more $$$ into the pot.
Individually, V2 and V3 have each about 23.5% chance of having a
flush draw. That means that only 42% of the time are we facing a flush draw from V2 or V3 (this is roughly (1-(1-.235)^2)). Many of these hands will not call the action preflop (e.g. V2 is unlikely to call preflop with 7
2
). So in effect, much less then 42% of the time are we up against at least one FD. (Of course, there is a small chance that V1 could have a
FD too, but since he 3b pre, it is even more unlikely that he has a FD).
Same exercise can be applied to SD for V2 and V3. Obviously, there are many more SD combinations possible for V2 and/or V3 then FD combos (e.g. GS, 1P+GS, ...).
So at the time when we have to take a decision, we have all three opponents ranges completely crushed, the majority of those ranges will snap-fold to a raise, and we have a hand too strong to fold. IOW, when we raise OTF, yes we give the small number of draws a worse price, but we're also eliminating the majority of weaker hands that may still put $$$ in drawing essentially dead -- IMO, this means raising would be a mistake.
We also prevent either V2 or V3 from spazzing out and trying to steal the pot.
Now, you ask what hands could improve OTT that would put more $$$ in the pot? Of course, there are many hands that improve OTT which would have folded OTF.
We have to consider that once V2 and/or V3 call OTF, the new pot becomes $175-200 and they will have committed a good portion of their stack (≈25%) to it -- they're approaching commitment, even without a strong hand. Especially if V1 and Hero have not showed much strength.
IMO, none of this is FPS. Its playing correctly against your Vs' range.
Last edited by Lapidator; 12-07-2015 at 06:00 PM.