Thank you! A voice of reason for once ITT.
I don't think we should necessarily balance in this specific spot, but I do think we should act based on how we're most likely perceived, which in the long run creates balance.... Like if hero has x/c flop, led turn two other times this session, we probably don't want to do it a third time with small pairs on this specific turn. But hero might want to keep doing it for value, knowing that we'll get played back at at some point.
Theoretically, the GTO solution I am quite certain, but not positive about is likely to have both a donking range and a checking range. The GTO solution could very well be a mixed strategy where with many of our specific hands we do one thing X% of the time and another thing Y% of the time.
We should *not* play GTO, we should exploit if possible... But say we're playing rock-paper-scissors. We don't expect our opponents to just keep throwing rock, so we shouldn't just always play paper. And it actually is possible to get better at anticipating who's the type to change to scissors (because we keep playing paper) and who might change to paper (believing we'll switch to rock to attack their inevitable change to scissors). In the long run, we will end up playing all moves at their GTO frequencies, but we do it in a smart hopefully exploitive way.
The same situation applies here. No we shouldn't just assume donking or checking is better than the other, nor should we try to play completely balanced. But if we're being as smart as we can be with our range and villain's range and our mutual expectations about how each of us is going to play our ranges and adjust to the other, then for a lot of situations, in the long run we will have played in a way that very closely resembles GTO - especially against the better players.
This means, IMO, that we *will* find ourselves donking in spots like this, at least sometimes, if we're playing the best game we can.
Last edited by pocketzeroes; 04-28-2017 at 04:55 PM.