Prehand Descriptions
Villain: regular, lots of history with hero, biggest fish I have ever seen. If there is no 3 bet, will see every flop. Frequently min-3bets OOP with any ace from blinds regardless of action before. If last to act and checked around, will fire 80% of the time regardless of number of players in pot. If missed flop and action is heads up, will multi-barrel bluff more often than not. Has check-shoved with absolute air to 3 bet postflop with multiple players in pot several times before. Does slow play every once in a while, but usually just bets big with any sort of hand. LOVES to bluff. Entire table knows this, so we often let him double barrel flop and turn and bet into him on the river when we actually have a hand. No one has ever showed a bluff in this situation, but villain still consistently tank shoves with air in such spots and stacks off every time. Only redeeming feature is he does have some slight ability to understand player characteristics, and will fold more often to raises from tight players and tends to bluff weak players slightly more.
Hero: regular, lots of history with villain, extremely loose aggressive, sees most flops but is able to get away postflop, frequently raises to isolate weak players then 3 barrel bluff or float, very rarely slowplays
$1/1 NL home game (7 handed)
SB
BB
UTG hero ($200)
MP
MP2
LP
Button villain ($300)
Hero is dealt 9
9
UTG Hero raises to $3, everyone folds, Button villain calls, SB BB fold
Flop ($9): 2
5
7
Hero bets $7, Villain raises to $18, Hero calls
This raise really means nothing here. Villain, while an idiot, understands that hero is extremely loose, so he tends to value bet/hero call with weak hands much more often. What he doesn't realize is that while hero might be much looser with everyone else because he has bluff equity, against villain hero never bluffs because he has no fold equity. Villain's range here is literally still any two cards.
Turn ($45) A
Hero checks, villain bets $25. Hero?
Here, hero assumes he's good most of the time but because villain's range is any two cards, he can't be sure. What is hero's best choice of action here?