Quote:
Originally Posted by sixsevenoff
Little warned heavily about leading flops with marginal made teams because of the fact that villains can play perfectly - fold everything worse, call with everything better.
It does make sense to not be bluffing as a lead vs bad villains at 1/2.
Thats why at 2/5 we balance our value hands like two pair/sets and straights with middle pairs, draws and top pairs(usually with bad kickers because we're in the blinds). Usually when I lead a middle pair I have a gutshot or backdoor flush to go with it. Also turning middle pair into a bluff OTR on 4 card straight runnouts where you don't actually improve but most of your range does is how we make this work when we are flatted on both flop and turn from capped ranges (Strong 1 pair type hands from ep).
On flops where it's hard for anyone but the blind to have nutted hands it's really hard to play perfectly against it. If they raise us with overpairs we will fold our marginal hands and flat call with our nutted hands, leading into them again on the turn putting them in very tough spots. 4 betting anything after donk leading is terrible, it basically lets them get away from everything but nut flush draws, if we get 3bet holding a nutted hand we are always flatting and leading turn again for max value vs overpairs.
When leading non nutted hands like middle pair we are only barreling turns when we pick up equity or improve our range. Of course with hands like two pair or better we are going for three streets on good runnouts.
Donk leading is advanced strategy and should be incorpated by someone with great board reading skills and with villain thought level in mind.
Basically if you see a traditional check raise spot, try leading instead if you're defending your bb. It will generally get you more value, can cause villains to make mistakes where as facing check raises they will play perfectly.
Last edited by StinkHolePatrol; 03-13-2019 at 02:27 PM.