Quote:
Originally Posted by tmo1120
ok i looked it up lol 35 X 11 for a suited gapper, so I miscalculated my IO's significantly here
Yeah it's your price to call multiplied by x where x = 15, 25, or 35. If x < villains remaining stack size you can call for IO
X = 15 for pocket pairs (setmining)
X = 25 for SCs and suited broadways
X = 35 for SC 1 gappers and AXs
This is an approximation for estimating implied odds in typical games. If villain is very likely to pay you off you can reduce the numbers to 10/20/30 and if he's very unlikely to pay you off increase to 20/30/40 or higher.
Note there is some theoretical difference for what x should be for specific pairs, specific SCs, etc.
For instance we have better IO with 99 than 22 due to set over set, so we might use x = 14 for 99, x = 15 for 77, x = 16 for 33. And similarly for KQs we might use x=24 and x=26 for KJs. Likewise we prefer wheel AXs like A5s with A2s being a bit less favored for always making the lowest straight.
But in practice multiplying by intervals of 5 is much easier than by 17 or 24 etc. so I would just use 15/25/35 and if it's close make your decision based on villain type and relative hand strength.