Quote:
Originally Posted by Cheers4Booze
That being said, from a GTO perspective, check/folding the turn blows, but less so than having to follow that up with a check/fold OTR.
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Yes!
....Let me ramble a bit, talk about some stuff I've been chewing on, to see if I can needle you into a discussion, I'd like to hear more.
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Question: why do we raise JJ UTG?
"For value" is a correct answer, but it's not the only correct answer, and I wonder if it's even the most important correct answer.
Consider. We believe in the "positional gradient." Meaning, the better your position, the stronger you are, and the more you can play a broader (weaker) range.
Without getting into nauseating detail, let me submit a different idea. That there's no positional gradient: you're either in position, or you're out of position. If you're out of position, you can't always be the aggressor, and you might not always
want to be the aggressor, because of the information asymmetry.
So, let's say instead of having 9 or 10 different opening ranges based on position, we have basically two opening ranges: a betting range, which I will use IP, and a calling range, which I will use OOP. Recognizing that there has to be a lot of overlap, because the betting initiative can change.
I call these my "betting" or "calling" ranges, but to be clear, I have a lot of choices with either. With my calling range, I can definitely check/call some of my hands. But I can also lead out, or can check/raise to take the initiative. Just depends on who is in the hand, and what the board texture is.
JJ fits into either range. We love JJ from late position, it's a great hand to have in your betting range, shoot it's kind of hard to lose with this hand from late position.
Depending on the villain, we are also delighted to have JJ in our calling range. We just, in general, hate not being the aggressor in no-limit.
My "calling range" is way smaller than my "betting range," but it might not be as small or narrow as one might think. If you're a TAG, people assume you're only playing premium hands from UTG, but I'll bet not one person out of a dozen on this forum actually does that. I try to sneak in UTG with any pocket pair if I can get away with it. 22, 33, absolutely. If I can get away with it. Against a table of weak passive players who don't know how to size their flop bets, I'll try to sneak in with KQs or even JTs sometimes. These are good hands to have in my calling range. As are AA, JJ, and certain others.
These are not static ranges, you adjust them depending on table conditions. And we all have different ranges, yours is probably different from mine, and because of that, what I say may have no application to you whatsoever.
That said...
I think the real question in this hand is whether to be the aggressor or not, and that decision can and should be made on the flop, because now you do know what the board texture is, and who you are up against.
As far as board texture is concerned, if you think about what my "OOP" or "calling" range looks like, and how I would play it if I flipped it over into a betting range (limited though it may be), I'm actually liking this board a lot. However, JJ wouldn't normally be in my betting range here. AA and 44, definitely. JJ... meh. You can't bet everything (really... you can't) and I don't think JJ would make the cut.
Against this villain? Generally, when up against a tight player, I like to know how much they like their hand before I act. So I'm leaning toward playing this hand passively. That said, against a TAG player, JJ is way in my calling range, definitely.
In my twisted way of looking at things, that's two votes for checking the flop.
This is a really complicated way of looking at it, but the reality is, your game plan -- and by that, I mean your game plan all the way to the river -- should be built on a solid foundation, and that foundation is your starting range. I think this hand is a perfect illustration of how your starting range is going to dictate a certain strategy with certain board textures, against certain villains.
tl/dr:
I liked raising pre, I would only limp if some aggro was bum-hunting me. Once the flop rolls around, I would be inclined to check/call the flop, and go from there.