Quote:
Originally Posted by Ragequit99
^ OK but if a villain is only raising 2-pair+ and draws and then only calling a shove with 2-pair+ and combo draws would we really ever want to shove vs such a villain anyway?
No, I was just talking about why we would rather have the Ac.
[/QUOTE]Will calling and evaluating really be +EV vs such a player?[/QUOTE]
Depends what you put in his range and how he plays it on later streets (not helpful, I know). We are getting a good price on the flop, he sometimes checks turn, and we have great visibility on how his equity distributes on later streets (i.e. Goes to 100 on clubs) and are in position which are all factors that make calling at least once appealing here.
[/QUOTE]This also goes back to my original question about our equity vs various somewhat balanced flop raising ranges. How many semibluff raises can a V put in with his value raises (2-pair+) and it still be unprofitable for hero to continue (call or shove) with AA?[/QUOTE]
You can't really just answer this in a vacuum since it depends on what he does in the rest of the game tree. Janda does a pretty good job talking about how many bluff combos ranges can support across streets in applications iirc. Also keep in mind that his objective when creating a x/r range is not going to be to make AA specifically break even.
[/QUOTE]How much worse is it for hero holding KK? QQ? Then bare NFD are combo draws, though villain cant be sure his pair outs will be good.[/QUOTE]
Really depends on how many bare nfd you give him, which is a judgment call you have to make as to what his x/r strat looks like. I also wouldn't consider them to be "combo draws" in the traditional sense, since those usually refer to straight + flush draws. The main difference here being that his tp outs might be dirty (vs AA/AK)