Quote:
Originally Posted by Superman1
not only is this post results oriented but your math for set mining is also off but i suppose that is subject to discussion depending on what you consider correct. imo its 15x the raise size.
In this case, its the math for reverse set mining. While 15x+ seems to be the higher/tighter number being used these days, that doesn't mean that it may not be mathematically possible (albeit thin) to use a multiple down to 10x, and perhaps slightly below.
So while 15x might be recommended, assuming villain might take stack every time they hit a set (or get under 200BB felted every time they hit a set), than the numbers may require a bit under 10x to be breakeven for your villains.
I, however, did agree with the statement that limp-rere is pretty friggin weak here unless you're at a table vs. someone who will 80%+ stackoff pre when you try it (gamble maniacs). As these are not your villains, limp-re-re is a poor line. Further, if villains in this game like to limp (usual on LLSNL tables), than you're begging for a bad spot.
As discussed in multiple posts, limp-rere also turns your hand faceup and a super-strong regs to all but the droolers JJ+/AK being a widish version of a normal regs limp/rr range.
Note: with UTG and UTG+1 limpers, I nearly always prefer limping behind the button without a hand I want to call for set/stack value, due to the number of fish to mediocre live regs who love the limp-rere with QQ+/AK. Limped pots with AA is begging for a nightmare.
Raise Pre > Limp Call > Limp-rere