Quote:
Originally Posted by Bob148
More dodging. Peace.
While Bob throws a temper tantrum because I refuse to play his game, I'm going to finish explaining why I'm distrustful of assuming a GTO starting point in places like this where there is a significant variation in the range of possible strategies your opponent could be using.
The general assumption of GTO is that your ranges are both continuous and stratified. Something like this:
* With the lowest x% of your range, you should check-fold
* With the next y% of your range, you should check-raise-bluff
* With the next z% of your range, you should check-call
* Etc.
Graphically, it looks something like this:
Code:
Worst hand --> Best hand
||||| --- Check-fold range
||||| --- Check-raise bluff range
||||| --- Check-call range
But reality looks more like this:
Code:
Worst hand --> Best hand
|| || --- Check-fold range
| --- Check-raise bluff range
| || | ||| || --- Check-call range
(These hash marks don't represent 100% of the time. It could be 30% or 80%. The point is that the truest model of your opponent *IS* a weird BS range.)
So drawing the line at one particular hand as a way to model what opponents are doing is simply starting from a false assumption. And so the conclusions are going to be equally weak.
Furthermore, this is not about making minor perturbations from a GTO-like strategy. These are very significant deviations. At this point, GTO-like is at best a heuristic, just like all of the other heuristics we have. The variations are greater than the accuracy of the assumptions that are being put into the calculations.
Hand ranges are helpful for determining where you stand relative to your opponent in terms of hand strength. But drawing rigid lines and assuming that you can fit your opponent into a box is going to cause some significant errors.
So I'm rejecting the hypothesis. If that's dodging the question, so be it. I'm not going to waste my time with a detailed analysis from a starting point that I think is incredibly flawed. It's one thing to have an overall hand range (going into the river, he has these hands). It's quite another thing to take that list, order them from weakest to strongest, and start drawing GTO lines through the range as if that's what your opponent is doing.
(Especially when Bob has already admitted that he's just kind of spitballing his own divisions and has not presented a single hand range of his own.)
Here are the key features I see in this hand:
1) The Q helps villain's hand range much more than it helps ours. This puts upward pressure on our value betting range, raising the floor of where we should even begin to do that.
2) The pot is quite large when facing a check-raise, so I'm going to want to get to showdown a lot. This puts downward pressure on the size of the bet-folding range.
I wouldn't be surprised to discover that in a deep analysis, you're only bet-folding a couple combos of a single hand type. You shouldn't be bet-folding too many hands on the river to begin with, and with these two statements being true, you should be doing it even less.
If I miss a theoretical tenth of a big bet because I don't bet-fold AJ here, I'm not going to lose sleep over it.
Last edited by Aaron W.; 04-24-2018 at 02:54 PM.