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SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post)

07-18-2017 , 12:15 AM
Probably depends on the stakes. Low stakes, probably Stars, then Stars, then others, not sure the ranking. Not sure for mid and "high" stakes.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-20-2017 , 10:56 PM
even with the recent changes in the VIP reward system?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-20-2017 , 11:13 PM
Quote:
Originally Posted by xPISCIVOROUSx
even with the recent changes in the VIP reward system?
You might try the HU/Spin subforum for a more accurate appraisal. I'm really only guessing in my answer for low stakes and it depends on the player, but I think it should hold for the most part, since I believe most of your ROI would be pre-rb at that level. Again, I'm not really qualified to answer accurately since I have no idea about the various player pools or VIP programs.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-21-2017 , 11:38 PM
filedropper link doesn't work anymore
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-21-2017 , 11:40 PM
Yeah I should get the OP updated.

Download link: www.dropbox.com/s/ukpadqy24se12th/SwongSim.exe?dl=0
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-24-2017 , 03:27 PM
Hello!
I am just wondering why effective rake increases if i put the frequency in the highest jackpots to zero?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-24-2017 , 03:36 PM
Quote:
Originally Posted by dejco90
Hello!
I am just wondering why effective rake increases if i put the frequency in the highest jackpots to zero?
Effective rake is calculated by subtracting to total payouts from total buyins. So setting a frequency to 0 (or buyins awarded to 0) will increase the calculated effective rake. Not sure what analysis you are doing, but you could try entering 0 for the prize pool distribution instead of the frequency, which will not change the effective rake.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-24-2017 , 05:00 PM
Quote:
Originally Posted by EspiritoDePoka
Yes sure:

I am planning on investing into staking some players and wanna calculate what the worst outcome possible over a certain period of time is. I think that bottom 1% of results is not enough to calculate my risk for and would like to see bottom 0.1%, since there is very big differences in swings when you look at the less likely results.

Cheers,
Espirito
This is being added and will be in the next upload, which should be soon.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-26-2017 , 05:40 PM
Hi the PokerStars prize distribution did change recently? Or it's still the same as before?

Thank you.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-26-2017 , 06:08 PM
Quote:
Originally Posted by farreli80
Hi the PokerStars prize distribution did change recently? Or it's still the same as before?

Thank you.
Same as before, as far as I know (according to the .com website).
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-27-2017 , 07:54 AM
Quote:
Originally Posted by Max Cut
Same as before, as far as I know (according to the .com website).
Ok.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-29-2017 , 07:59 PM
how can i test HUHypers ? can u show me how max cut ?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-29-2017 , 08:06 PM
Quote:
Originally Posted by 7845
how can i test HUHypers ? can u show me how max cut ?
Select HU/Winner Take All from the presets.

Adjust Buyins to get the effective rate where you would like it (default is 1.95 = 2.5% rake).

Set your finish distribution (win rate).

Proceed as normal with #games, #sims, rake return, etc.

glgl


SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-30-2017 , 05:06 AM
https://gyazo.com/1bcf44be37532744ecc0903623e2e775

This is what i mean, i have the latest version of swong
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-30-2017 , 09:05 AM
Quote:
Originally Posted by 7845
https://gyazo.com/1bcf44be37532744ecc0903623e2e775

This is what i mean, i have the latest version of swong
Try using a comma instead of a period. So try changing 1.95 to 1,75 and please let me know if that fixes it.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-30-2017 , 03:22 PM
Quote:
Originally Posted by Max Cut
Try using a comma instead of a period. So try changing 1.95 to 1,75 and please let me know if that fixes it.
Yes, thanks. You should fix the , in the next patch :P
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
07-30-2017 , 06:55 PM
I should fix it like 10 patches ago,
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
08-17-2017 , 03:00 AM
Max could you update the "Present Payout Structures" with Spin and Go Max numbers?

If not, could you add more colums (4rd, 5th... 8th) to the prize pool Dist and to the Player Finish Dist.

And could you add more rows for Frequencies?

Thanks
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
08-17-2017 , 09:31 AM
Quote:
Originally Posted by Scott6543
Max could you update the "Present Payout Structures" with Spin and Go Max numbers?

If not, could you add more colums (4rd, 5th... 8th) to the prize pool Dist and to the Player Finish Dist.

And could you add more rows for Frequencies?

Thanks
Unfortunately, it's not likely to happen in the immediate future due to limits on time I have at the moment for working on free software.

I did make a prototype for WPN SNG 2.0, which has 9 players and a variable amount of paid positions, so it's possible I might finish that and release it. But even that would not account for variable number of players and random 1st-place prize, so it would need more work for Max.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
08-20-2017 , 07:59 AM
A bit offtopic, but since you are variance calculator god you probably can (and hopefully will ) answer my question.

I have a unique situation where someone gives me flips where he offers 10% more, i.e. we flip in a 50-50 situation where I have to put up $1000 and he puts up $1100. Does it mean I can use HU variance calculators to see how often a 100 buy-in downswing etc can happen and use 5% ROI (since he pays 10% more and i'm expected to win 50% of them) or it's quite a bit different because in HU hypers with 5% ROI you win more often than 50% of times and in my situation you win 50% but if you do, you win more than your fair share?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
08-20-2017 , 11:39 AM
Quote:
Originally Posted by Codecci
A bit offtopic, but since you are variance calculator god you probably can (and hopefully will ) answer my question.

I have a unique situation where someone gives me flips where he offers 10% more, i.e. we flip in a 50-50 situation where I have to put up $1000 and he puts up $1100. Does it mean I can use HU variance calculators to see how often a 100 buy-in downswing etc can happen and use 5% ROI (since he pays 10% more and i'm expected to win 50% of them) or it's quite a bit different because in HU hypers with 5% ROI you win more often than 50% of times and in my situation you win 50% but if you do, you win more than your fair share?
You can simulate that accurately with SwongSim by using "HU/winner take all" with 50/50 finish distribution and 2.1 buyins as the prize pool (see image). This makes the rake -5% and thus ROI 5%.

You could also get the 5% ROI by adjusting the finish distribution to 52.5%/47.5% with a 2 buyin prize pool. As you suggest, the higher ITM causes the simulation to underestimate the variance/swings, but it's only slight in your particular situation.

Looks like a ballpark estimate is that there's about a 1% chance of a 100-buyin downswing over a large sample.

glgl!




Code:
---------------------------------------------------------------------------------------
Effective	Specified		Simulation
Place	Finish Distribution	Finish Distribution
1	50%          	49.999848%
ITM	50%          	49.999848%
---------------------------------------------------------------------------------------
50000  simulations of  50000  games
Expected ROI (with rakeback/bonus/award): 5%  (2500 Buyins)
---------------------------------------------------------------------------------------
99.9% 	had ROI below   6.46%	(3231 Buyins)
99% 	had ROI below   6.08%	(3042 Buyins)
97.5% 	had ROI below   5.91%	(2956 Buyins)
95% 	had ROI below   5.77%	(2884 Buyins)
90% 	had ROI below   5.60%	(2800 Buyins)
80% 	had ROI below   5.39%	(2697 Buyins)
70% 	had ROI below   5.25%	(2624 Buyins)
60% 	had ROI below   5.12%	(2559 Buyins)
50% 	had ROI below   5.00%	(2502 Buyins)
40% 	had ROI below   4.88%	(2441 Buyins)
30% 	had ROI below   4.76%	(2378 Buyins)
20% 	had ROI below   4.61%	(2303 Buyins)
10% 	had ROI below   4.40%	(2200 Buyins)
  5% 	had ROI below   4.23%	(2116 Buyins)
  2.5% 	had ROI below   4.07%	(2036 Buyins)
  1% 	had ROI below   3.90%	(1948 Buyins)
  0.1% 	had ROI below   3.54%	(1769 Buyins)
---------------------------------------------------------------------------------------
  99.9% had a downswing greater than   39 buyins
  99% 	had a downswing greater than   43 buyins
  97.5% had a downswing greater than   46 buyins
  95% 	had a downswing greater than   48 buyins
  90% 	had a downswing greater than   50 buyins
  80% 	had a downswing greater than   54 buyins
  70% 	had a downswing greater than   57 buyins
  60% 	had a downswing greater than   60 buyins
  50% 	had a downswing greater than   63 buyins
  40% 	had a downswing greater than   66 buyins
  30% 	had a downswing greater than   70 buyins
  20% 	had a downswing greater than   75 buyins
  10% 	had a downswing greater than   83 buyins
  5% 	had a downswing greater than   91 buyins
  2.5% 	had a downswing greater than   98 buyins
  1% 	had a downswing greater than   109 buyins
  0.1% 	had a downswing greater than   138 buyins
---------------------------------------------------------------------------------------
  99.9% had a low point lower than   0 buyins
  99% 	had a low point lower than   0 buyins
  97.5% had a low point lower than   0 buyins
  95% 	had a low point lower than   0 buyins
  90% 	had a low point lower than   -1 buyins
  80% 	had a low point lower than   -2 buyins
  70% 	had a low point lower than   -4 buyins
  60% 	had a low point lower than   -5 buyins
  50% 	had a low point lower than   -7 buyins
  40% 	had a low point lower than   -10 buyins
  30% 	had a low point lower than   -13 buyins
  20% 	had a low point lower than   -17 buyins
  10% 	had a low point lower than   -25 buyins
  5% 	had a low point lower than   -32 buyins
  2.5% 	had a low point lower than   -40 buyins
  1% 	had a low point lower than   -50 buyins
  0.1% 	had a low point lower than   -77 buyins
---------------------------------------------------------------------------------------
  99.9% had a breakeven stretch longer than   872 games
  99% 	had a breakeven stretch longer than   1027 games
  97.5% had a breakeven stretch longer than   1122 games
  95% 	had a breakeven stretch longer than   1214 games
  90% 	had a breakeven stretch longer than   1330 games
  80% 	had a breakeven stretch longer than   1506 games
  70% 	had a breakeven stretch longer than   1653 games
  60% 	had a breakeven stretch longer than   1794 games
  50% 	had a breakeven stretch longer than   1943 games
  40% 	had a breakeven stretch longer than   2115 games
  30% 	had a breakeven stretch longer than   2329 games
  20% 	had a breakeven stretch longer than   2607 games
  10% 	had a breakeven stretch longer than   3056 games
  5% 	had a breakeven stretch longer than   3510 games
  2.5% 	had a breakeven stretch longer than   3970 games
  1% 	had a breakeven stretch longer than   4610 games
  0.1% 	had a breakeven stretch longer than   6385 games
---------------------------------------------------------------------------------------
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
08-20-2017 , 12:01 PM
Thanks alot!
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
10-20-2017 , 09:47 AM
Hi guys.

I am playing full-time twisters in ipoker and I am using SwongSim to estimate variance's effect on my game. I would like to thank you for this tool first of all.

The calculator's result is a projection of your overall probable outcomes based on your skill and the type of game you are playing. However, it does not distinguish between bad luck in card distribution, bad luck in hitting good multipliers and bad luck in all-in situations. (since I am constantly running below EV close to the low 5% of the distribution for 20k+ games, I need some more details to explain this bad luck to myself to stay focused and motivated )

-By counting how many 100x and 1000x I have played I can somehow estimate the bad luck in lottery.

-By counting the all-in won chips and comparing it to the ev all-in chips I can be quite close in estimating the bad luck in all in situations.

My problem is that I have no idea how to estimate how big is the effect of bad card distribution and more specifically how much it does effect my cev. If for example my actual cev is 50, does it make sense for it to be 25 for lets say 2,000 games say because of bad card distribution?

I would be really happy if a more experienced player could give some actual figures of bad periods and how much they effected his cev temporally.

It is very important not to question your skill and stay motivated that you are playing fine and it is very tough when the only indicator that reflects your skill turns downwards..
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
10-21-2017 , 08:28 AM
Hey,

sorry for the second message, I forgot to mention that I would like to ask the creator if he has any idea how the cev of the player is distributing over the tournaments and how long periods of lower than expected cev is "reasonable" and does not consist a challenge to your actual skill because lets say the opponents improved.

Thanks
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
10-23-2017 , 07:46 PM
Thanks for the questions papaisA. Unfortunately I can't offer much in the way of solid answers when it comes to cEV for spins. One point I will make is that the SwongSim cEV simulations are better viewed as a starting point or bound on the cEV swings that can happen in reality.

For example, one simplifying assumption in the simulations is that your actual edge (expressed in cEV) is the same for each and every game. In reality your edge varies due to opponent skill and how well you are playing at the time.

I've seen real-life result graphs of 70+ cEV over tens of thousands of games that had multiple break-even stretches of like 2k games, which would be very rare in SwongSim simulated results.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote

      
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