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Old 03-20-2006, 08:27 PM   #176
Klompy
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Re: FPHG v0.01 available

If I have the hand grabber running while i'm also sitting at some of my tables will it screw up the tables i'm sitting at by importing the file twice or will pt be able to tell its the same hh file and ignore one?
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Old 03-20-2006, 08:39 PM   #177
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Re: PM possibly relevant to others so posted here

Quote:
Just got this in a PM, but gonna start posting the replies (rather than sending a PM back) if I think its relevant to everybody using FPHG - this way it saves me answering the same questions again and again.

Quote:
I remember that I had to add -s someplace if I wanted the program to work a little faster...where was that? I couldn't find the info. in the post and gave up looking.
There is no way to make it go faster, but you can make it use less CPU time (at the risk of missing some hands) by running using the batch file (run.bat) or but using the -d option (-d 1000 will make it rest for 1000ms between scans).

Quote:
Doesn't the newer version of pokerace do pretty much the same thing?
No PAHUD beta can get the stats for the players at a table without having to play a hand, but it will not gather new stats on players (ie: only displays the stats you already have in you PT DB and these stats wont change).

Juk
i have no idea what -d and -s or any of that means...could that be the issue?
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Old 03-20-2006, 08:42 PM   #178
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Re: Steps required to use FPHG

Quote:
I wish I could be more help, but me not using PT anymore makes it hard for me to work out whats going wrong.

Have you got the latest version of PT?

Also, maybe you could post a HH from FPHG which wont import for you and see if somebody else gets the same problem. I haven't had any negative feedback other than on the two know problems I mentioned in the readme. Namely: missing hands under high CPU load and missing the end of hands with side pots (which I hope to fix as soon as I get time).

If it is FPHG at fault and you can show me a HH which is failing then I can go from their.

Juk
sorry i dont know how to post them here.....
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Old 03-20-2006, 10:15 PM   #179
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Re: Free Party Hand Grabber v0.01 available

Quote:
Quote:
Quote:
Hi

I'm having some issues with the import part of this, partially because I'm ******ed, I'm sure. what's the best method for getting these imported into party poker? the Party auto import or the lightning bold auto import?
I'm also ******ed..can anyone give us a crash course on how to get this up and running.
Hmmmm... I moved to using a different utility called PokerManager, and don't use PT much anymore. You could try this if the PT code has been altered to not allow importing of HHF's:

In the run.bat file, alter this line to say:

start /low FreePHG.exe -e txt

This will make the output file a .txt rather than a .hhf, you should then be able to import these files in the same way as you import your own hands.

Juk
I think this could also be related to my problem, not sure how to convert the files
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Old 03-20-2006, 10:37 PM   #180
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Re: Free Party Hand Grabber v0.01 available

winchips,

Hmm. I know NOT MUCH about computers and software, etc. It just sounded to me like I was having the same problem as you originally. I too suspected the same thing about needing to possibly convert the files to .TXT from .HFF, but it turned out to NOT be necessary.

The only thing I can think of to try at this point (i.e. assuming, for the moment that is, that I WAS having the same problem as you) would be to run the entire operation for a few minutes to get more .HHF files into that folder. I say this because when Poker Tracker auto-imports, even though it "reads" say 20 files at once, for example, it ends up importing say only 15 hands or so. So maybe you didn't have enough files to "read" for any hand histories to be imported.
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Old 03-20-2006, 11:03 PM   #181
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Re: Free Party Hand Grabber v0.01 available

Quote:
winchips,

Hmm. I know NOT MUCH about computers and software, etc. It just sounded to me like I was having the same problem as you originally. I too suspected the same thing about needing to possibly convert the files to .TXT from .HFF, but it turned out to NOT be necessary.

The only thing I can think of to try at this point (i.e. assuming, for the moment that is, that I WAS having the same problem as you) would be to run the entire operation for a few minutes to get more .HHF files into that folder. I say this because when Poker Tracker auto-imports, even though it "reads" say 20 files at once, for example, it ends up importing say only 15 hands or so. So maybe you didn't have enough files to "read" for any hand histories to be imported.
thanks for the response again.....I guess i am computer ******ed. I have plenty of files to update, so i dont think that is the problem. thanks for the idea though.
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Old 03-20-2006, 11:06 PM   #182
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Re: Steps required to use FPHG

Quote:
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How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.
1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).

(Thanks the Adde for working out this method! )


Quote:
What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.
The program (really its a AHK script, but its cool - better than PartyMine IMO) you want is called iWitness (its main discussion thread is (here).


Quote:
Also I read that someone had 25 tables open. How can that be if you can only open 12?
I think you need to use multiple Windows XP user areas for this, and just mine 4 extra tables in each user area (I wouldn't risk multiple Party accounts after the ZJ thing). To be able to do this you will need a pretty fast PC, and I am not even 100% sure yet how this will work as FPHG is pretty CPU intensive, but a few are likely trying it and we should get some feedback fairly soon.

BTW: How do you open 12 tables, I can only do 10?

Juk

I do not understand how to follow steps #2 & 3 above (copy an execuatble, etc...).

Can't I just drag the FPHG file into my Empire Poker Hand History folder? I have tried this and my FPHG downloading is working just fine, however, Poker Tracker will not recognize the files that it is placing in my:

C:\Program Files\EmpirePoker\HandHistories

Are people successful using the "generic" import (lightning bolt) or Auto-Import Party Poker Logo?

If you could take a moment, please list VERY SPECIFIC directions on how to:

2. Copy an execuatble into this folder and rename it EmpirePoker.exe
3. Copy FreePHG.exe into this folder also.

TY
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Old 03-21-2006, 01:38 AM   #183
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Re: PM possibly relevant to others so posted here

Neither of these options should make any difference to your problem, but I will explain them anyway:

The option -s just makes v0.02 of FPHG go into silent mode (ie: is doesn't display anything while it's running if you use this option).

The option -d is just used to give a larger delay between consecutive memory scans. The only reason of the using the option -d is if you want to allocate more or less processor time to FPHG. Unless your system is under extreme load, then the -d option isn't necessary.

Juk
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Old 03-21-2006, 01:41 AM   #184
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Re: Steps required to use FPHG

Quote:
You Posted:

1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).
_________________________________________________

I do not understand how to follow steps #2 & 3 above (copy an execuatble, etc...).

Can't I just drag the FPHG file into my Empire Poker Hand History folder?
I have tried this and my FPHG downloading is working just fine, however, Poker Tracker will not recognize the files that it is placing in my:
Yes, this is probably the easiest method (assuming you don't use Empire anymore).. Just copy FreePHG into C:\Program Files\EmpirePoker\ and then run it from within their. You should also copy the iWitness script into this folder if you want to use iWitness to open the tables (iWitness is like the old partymine).

Quote:
C:\Program Files\EmpirePoker\HandHistories
I think this is where your problem is! Observed HandHistories (.hhf files) should be stored in 'C:\Program Files\EmpirePoker\' and only you own hand histories should be stored in 'C:\Program Files\EmpirePoker\HandHistories' (ie: just copy and run it from within the same folder as Empire.exe).

Quote:
Are people successful using the "generic" import (lightning bolt) or Auto-Import Party Poker Logo?
I think either should work, so long as you setup PT to point to 'C:\Program Files\EmpirePoker\' and tell it to import observed hand histories.

Quote:
If you could take a moment, please list VERY SPECIFIC directions on how to:

2. Copy an execuatble into this folder and rename it EmpirePoker.exe
3. Copy FreePHG.exe into this folder also.
If you still can't get it to work by running from within 'C:\Program Files\EmpirePoker\', then I can send you a zip with everything and see if that helps, but I think the problem you were having was because you were running FreePHG.exe from within the folder designed to store your own played hands.

Juk
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Old 03-21-2006, 01:45 AM   #185
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Re: Steps required to use FPHG

Do you know anybody else who uses PT and could try importing them into a test DB - just to see if its something related to your PT. You are the only person I am aware of who has come across this problem, and I no longer use PT, so its very hard for me to test.

Also, what kind of hand hand histories are they? Are they for a game type that is rarely played?

Juk
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Old 03-21-2006, 01:47 AM   #186
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Re: Free Party Hand Grabber v0.01 available

Have you tried posting on the PT forums? Maybe somebody their might have an idea of whats going wrong?

Juk
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Old 03-21-2006, 02:22 AM   #187
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Re: Steps required to use FPHG

I'm having the same problem. A dos windos opens and it is written Waiting for tables.....and nothing else..
i waited 10 minutes and still nothing.
And it is not because my computer is under very high strain.....new computer and i am running only this and two windows of poker.

Any idea??? don't see any files or wathever!!!
thank you
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Old 03-21-2006, 02:30 AM   #188
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Re: Steps required to use FPHG

Are either of your machines dual processor machines? (same question to handsome who posted earlier).

It just occurred to me that possibly my method won't work with dual processor machines (could try setting affinity for party to use just processor 0 if this is the case).

Also if anybody here is using hyper-threading CPUs (or dual processor machines) could they post on their experiences with FPHG and these systems.

Juk
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Old 03-21-2006, 03:08 AM   #189
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Re: Steps required to use FPHG

Hey Jukofyork,

I figured it out!!!!!!!!! TY for your PM response too!

I was just having difficulty with the Auto-Import process. I simply figured out this process:

In PT, go to the Auto-Import Party window. Click on the Program File Locations button. In the Empire row, click the Browse button and point it to this dummy EmpirePoker.exe file you created. Uncheck the Disable box next to Empire also and click OK. Then go to the Observed Hands tab and uncheck the box "Do not import observed hands at this time".

Thanks Again!!
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Old 03-21-2006, 09:49 AM   #190
winchips
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Re: Steps required to use FPHG

Quote:
Do you know anybody else who uses PT and could try importing them into a test DB - just to see if its something related to your PT. You are the only person I am aware of who has come across this problem, and I no longer use PT, so its very hard for me to test.

Also, what kind of hand hand histories are they? Are they for a game type that is rarely played?

Juk
unfortunately i dont, but they are just holdem games.
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Old 03-21-2006, 09:59 AM   #191
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Re: Steps required to use FPHG

Glad its working for you now.

Juk
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Old 03-21-2006, 10:04 AM   #192
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Re: Steps required to use FPHG

Can you paste a copy the whole of a broken HH file (which it wont import) and send as a PM or email (see my profile for email). Even better would be if you could attach it and send with email, as their may be some messed up ASCII codes causing the problems and these might not paste 100%.

I can't promise anything, as pretty hard for me to test without PT, but I will try.

Juk
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Old 03-21-2006, 10:07 AM   #193
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Re: FPHG v0.01 available

Quote:
If I have the hand grabber running while i'm also sitting at some of my tables will it screw up the tables i'm sitting at by importing the file twice or will pt be able to tell its the same hh file and ignore one?
No I don't think so (Discussed here allready).

Juk
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Old 03-21-2006, 10:29 AM   #194
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Re: FPHG v0.01 available

Juk-

Can you elaborate on why dual processor machines may have issues? I would assume this would apply to dual core and hyperthreaded processers also?
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Old 03-21-2006, 10:36 AM   #195
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Re: FPHG v0.01 available

Quote:
Can you elaborate on why dual processor machines may have issues?
I am not sure if they do make any difference (just trying to get to the bottom of why it wont work for these two people), but I have a distant memory of reading some code which used the same process/API calls as I used to grab the hands (but in the context of game trainers which also write to memory), and it had to have some additional code adding for dual processor machines (possibly semaphores for locked memory? - long time since I read this).

Quote:
I would assume this would apply to dual core and hyperthreaded processers also?
Yes, if it were an issue then it would effect these two (I meant dual core/dual processor to mean the same... ).

Juk
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Old 03-21-2006, 10:50 AM   #196
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Re: FPHG v0.01 available

Juk,
I just wanted to drop a note to say thank you. I mean it, I'm really happy to start mining again.
Keep up the good work!

Reset
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Old 03-21-2006, 11:16 AM   #197
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Re: Steps required to use FPHG

Quote:

Also if anybody here is using hyper-threading CPUs...could they post on their experiences with FPHG and these systems.

works great for me!
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Old 03-21-2006, 11:54 AM   #198
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Re: FPHG v0.01 available

Thankyou, and I think we are all glad for being able to mine still.

Juk
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Old 03-21-2006, 12:27 PM   #199
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Re: Steps required to use FPHG

Just wanted to say, this program absolutely rocks. Thanks!

Also, if there is a v.02, which I thought I saw mentioned, you should link to it in the first post in this thread to make it easier to find.

Thanks again!
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Old 03-21-2006, 01:28 PM   #200
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Re: Steps required to use FPHG

Quote:
Just wanted to say, this program absolutely rocks. Thanks!

Also, if there is a v.02, which I thought I saw mentioned, you should link to it in the first post in this thread to make it easier to find.

Thanks again!
Thanks

I tried to make it as clear as possible (but not sure if or how I can force it to stay at the top of the thread?), look for the sub-thread which says: "FPHG v0.02 new download location"

Unless you play MTT or are having problems getting it to work then v0.02 not much help though.

Juk
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