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Old 08-27-2006, 05:44 PM   #626
Tera_flop
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Re: FPHG available

Never mind. I found the problem. I had the fphg files seperated from the pokernow.exe. I put them all together now and all is well

Thanks again for all of the previous help.
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Old 08-28-2006, 02:07 AM   #627
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Re: FPHG available

Quote:
works perfectly. I moved the run.bat to the same folder as the FPHG exe. I then right clicked the run.bat, went to edit, deleted the -p -2 part or whatever and typed -e txt, saved, double clicked the run.bat, the window comes up. I started some tables, wait for a couple mins, and in the window it shows the tables and hands coming up. The files then appear in the folder where FPHG and the run.bat are. I then manually imported these files to PT like I do with any other hand that I am in.

When you run the run.bat file does it flash for a second and disappear? If so, it's probably because it's in a different folder than the FPHG.exe file. When you first unzipped the file the run.bat is in a sub-folder called v0.06 or something, so you have to move it.
Thanks DLizzle, this is what I needed to do. I'll get on it!
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Old 08-30-2006, 04:17 PM   #628
Spechel EDD
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Re: FPHG available

I've never datamined before and I thought I would see if this is useful for me. I downloaded FREEPHG_v0_06b. I extracted it on my desktop and ran it overnight for a while on Party.

I get these hhf files on my desktop. I renamed the extension to .txt from .hhf and I think that should solve it. Is that correct?

Should I also have logged in to Party and opened the max amount of tables? Or should I have stayed anonymous by not logging in and only using the 4 tables?

thanks
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Old 08-30-2006, 10:33 PM   #629
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Re: FPHG available

anyone?
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Old 08-31-2006, 01:49 AM   #630
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Re: Steps required to use FPHG

Quote:
Quote:
How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.
1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).

(Thanks the Adde for working out this method! )


Quote:
What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.
The program (really its a AHK script, but its cool - better than PartyMine IMO) you want is called iWitness (its main discussion thread is (here).


Quote:
Also I read that someone had 25 tables open. How can that be if you can only open 12?
I think you need to use multiple Windows XP user areas for this, and just mine 4 extra tables in each user area (I wouldn't risk multiple Party accounts after the ZJ thing). To be able to do this you will need a pretty fast PC, and I am not even 100% sure yet how this will work as FPHG is pretty CPU intensive, but a few are likely trying it and we should get some feedback fairly soon.

BTW: How do you open 12 tables, I can only do 10?

Juk

I did this and it says [censored] like
Import Finished - 11 file(s) read - 0 new hand(s) were imported.

The tables are showing up in the mining folder...PT is accessing the mining folder..it obviously sees the 11 tables I have open..but its not importing any hand histories??
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Old 08-31-2006, 08:13 AM   #631
glass_onion
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Re: FPHG available

Ok I feel like a real idiot, since apparently no one else is having problems getting this up and running. But I feel like there needs to be a step by step. I've downloaded FPHG, have the window running and hands are being grabbed. However:
where are they being stored?
How do I access FPHG the 2nd and subseqent times I want to
run it?
Is there any trick to getting poker tracker to recongnize
these files, or is it as simple as 'configuring.'

Thanks alot, and let me know an email address if you'd like an neteller donation.
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Old 08-31-2006, 11:04 AM   #632
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Re: FPHG available

You can log in. Go to the beginning of this thread, which will explain how to best use this program.
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Old 08-31-2006, 03:30 PM   #633
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Re: Steps required to use FPHG

Quote:
Quote:
Quote:
How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.
1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).

(Thanks the Adde for working out this method! )


Quote:
What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.
The program (really its a AHK script, but its cool - better than PartyMine IMO) you want is called iWitness (its main discussion thread is (here).


Quote:
Also I read that someone had 25 tables open. How can that be if you can only open 12?
I think you need to use multiple Windows XP user areas for this, and just mine 4 extra tables in each user area (I wouldn't risk multiple Party accounts after the ZJ thing). To be able to do this you will need a pretty fast PC, and I am not even 100% sure yet how this will work as FPHG is pretty CPU intensive, but a few are likely trying it and we should get some feedback fairly soon.

BTW: How do you open 12 tables, I can only do 10?

Juk

I did this and it says [censored] like
Import Finished - 11 file(s) read - 0 new hand(s) were imported.

The tables are showing up in the mining folder...PT is accessing the mining folder..it obviously sees the 11 tables I have open..but its not importing any hand histories??
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Old 08-31-2006, 04:11 PM   #634
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Re: Steps required to use FPHG

Quote:
Quote:
Quote:
Quote:
How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.
1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).

(Thanks the Adde for working out this method! )


Quote:
What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.
The program (really its a AHK script, but its cool - better than PartyMine IMO) you want is called iWitness (its main discussion thread is (here).


Quote:
Also I read that someone had 25 tables open. How can that be if you can only open 12?
I think you need to use multiple Windows XP user areas for this, and just mine 4 extra tables in each user area (I wouldn't risk multiple Party accounts after the ZJ thing). To be able to do this you will need a pretty fast PC, and I am not even 100% sure yet how this will work as FPHG is pretty CPU intensive, but a few are likely trying it and we should get some feedback fairly soon.

BTW: How do you open 12 tables, I can only do 10?

Juk

I did this and it says [censored] like
Import Finished - 11 file(s) read - 0 new hand(s) were imported.

The tables are showing up in the mining folder...PT is accessing the mining folder..it obviously sees the 11 tables I have open..but its not importing any hand histories??
FPHG was designed to save hand history files to disk.

Poker Tracker is designed to take hand history files and import them into it's internal database.

If Poker Tracker is refusing to import hand history files, then this is not the fault of FPHG; it is a Poker Tracker problem and hence the proper place for reporting this problem is here:

http://www.pokertracker.com/forum/

Juk
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Old 08-31-2006, 05:27 PM   #635
CharlieDontSurf
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Re: Steps required to use FPHG

yeh figured it was the fphg cuz PT works fine when i want to import from tables was seated at.
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Old 08-31-2006, 05:35 PM   #636
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Re: Steps required to use FPHG

Quote:
yeh figured it was the fphg cuz PT works fine when i want to import from tables was seated at.
It's just that Party saves the hand histories when you are seated as ".txt" and the old Party (before they removed it) saved the observed hand histories as ".hhf", so I just kept them the same as they were before hoping this would mean they would import into PT just the same as before.

I'm sorry I was a bit abrupt in my post, but I get so many questions about why PT wont import the hands every week and all FPHG is supposed to do is save hand histories (totally unrelated to PT).

Juk
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Old 08-31-2006, 06:20 PM   #637
CharlieDontSurf
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Re: Steps required to use FPHG

so there is a way to get PTHG to save the files as .txt instead of .hhf correct?
maybe that will fix it

I know when I go into edit the run file it says soemthing
like
@echo off
then another line of info

I'll try fixing the bat file n see if that works
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Old 08-31-2006, 06:23 PM   #638
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Re: Steps required to use FPHG

Quote:
so there is a way to get PTHG to save the files as .txt instead of .hhf correct?
maybe that will fix it

I know when I go into edit the run file it says soemthing
like
@echo off
then another line of info

I'll try fixing the bat file n see if that works
Yes people do use this trick, but I think that it will then mean that PT will import and store the full hand history for your observed hand histories, whereas using the ".hhf" files it is possible to just store the stats generated from the HH files making your BD much smaller (and possibly faster).

Juk
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Old 08-31-2006, 07:15 PM   #639
CharlieDontSurf
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Re: Steps required to use FPHG

hmm maybe i'll have to ask PT support how to get it to store the .hhf info.

The reason i assume its not doing so is that it say 11 files read-0 hand simported
and the number of ring players in my ring game stats stays at 747.
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Old 09-02-2006, 01:14 AM   #640
CharlieDontSurf
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Re: Steps required to use FPHG

yeh the .txt change did the trick
and just have the actual hh moved to a seperate folder where i delete them

thnks
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Old 09-04-2006, 03:45 PM   #641
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Re: Steps required to use FPHG

Sorry to be an ass but i dont feel like searching the thread for a link to the latest version...anyone have it handy?

Thanks.
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Old 09-04-2006, 03:55 PM   #642
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Re: Steps required to use FPHG

Quote:
Sorry to be an ass but i dont feel like searching the thread for a link to the latest version...anyone have it handy?
Its always here: http://www.jukofyork.com/freephg.htm

Juk
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Old 09-04-2006, 04:18 PM   #643
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Re: Steps required to use FPHG

Quote:
Quote:
Sorry to be an ass but i dont feel like searching the thread for a link to the latest version...anyone have it handy?
Its always here: http://www.jukofyork.com/freephg.htm

Juk
Awesome, thanks!
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Old 09-04-2006, 07:28 PM   #644
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Re: Steps required to use FPHG

Juk,

Running .06b right now, and I was wondering if there (IYO) is much of an improvement running the beta. I do notice some slowdowns right now that I'm not sure are related to freePHG, but it does seem to slow significantly more as the machine continues to mine.

Rob
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Old 09-04-2006, 09:10 PM   #645
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Re: Steps required to use FPHG

Quote:
Juk,

Running .06b right now, and I was wondering if there (IYO) is much of an improvement running the beta. I do notice some slowdowns right now that I'm not sure are related to freePHG, but it does seem to slow significantly more as the machine continues to mine.
I think party eventually uses more and more memory, and as more hands get into memory then FPHG has to check each of them to get the hand number.

It seems like the monster update has done something bad to the Party client though, as I used to be able to have three clients running happily, but now 3/4 and everything slows down at 2.

Juk
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Old 09-04-2006, 09:16 PM   #646
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Re: Steps required to use FPHG

i've been using .07b for a few weeks, 12 tables on either party or empire 24 hrs a day. its been running great and i've had no problems. it stays around 2% (sometimes spiking to at most 4%) CPU usage and 3.5 MB of RAM
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Old 09-04-2006, 09:20 PM   #647
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Re: Steps required to use FPHG

Quote:
i've been using .07b for a few weeks, 12 tables on either party or empire 24 hrs a day. its been running great and i've had no problems. it stays around 2% (sometimes spiking to at most 4%) CPU usage and 3.5 MB of RAM
Do you have it setup to just save data from observed tables ("-o"). Using that option might also help a bit (I forgot to mention that in the last post).

Juk
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Old 09-04-2006, 09:23 PM   #648
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Re: Steps required to use FPHG

Quote:
i've been using .07b for a few weeks, 12 tables on either party or empire 24 hrs a day. its been running great and i've had no problems. it stays around 2% (sometimes spiking to at most 4%) CPU usage and 3.5 MB of RAM
I think I'll give .7b a try here. It can't hurt.

Rob
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Old 09-04-2006, 09:30 PM   #649
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Re: Steps required to use FPHG

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Quote:
i've been using .07b for a few weeks, 12 tables on either party or empire 24 hrs a day. its been running great and i've had no problems. it stays around 2% (sometimes spiking to at most 4%) CPU usage and 3.5 MB of RAM
I think I'll give .7b a try here. It can't hurt.
There isn't much difference between v6 and v7 (or v6b and v7b) [Empire check only], but if you are using v6a before then I would try v7b, as Mogobu optimized the code in both the 'b' versions and it might be significantly faster (hence use less CPU) [still not had much feedback, but I guess alot of people are using the 'b' versions?]. Only problem is the 'a' and 'b' versions use different default parameters for timing etc, so it pretty hard to compare them atm.

I am planning on completely overhauling FPHG (and the method it uses) soonish and it should hopefully work much better then.

Juk
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Old 09-04-2006, 09:36 PM   #650
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Re: Steps required to use FPHG

Quote:
Quote:
i've been using .07b for a few weeks, 12 tables on either party or empire 24 hrs a day. its been running great and i've had no problems. it stays around 2% (sometimes spiking to at most 4%) CPU usage and 3.5 MB of RAM
I think I'll give .7b a try here. It can't hurt.

Rob
I just had 0.07b running for 5k hands, no troubles:

40 tables at a time:

10 user accounts, 4x party tables per acct, running DeMonster 1.2.2, SafeMine 3.0 (and of course FPHG 0.07b) on each acct.

I was using FPHG options "-p -1 -d 200 -r", since I think realtime mode should do better with split pots, not sure about this tho.

Using between 45-60% CPU at all times, nowhere near enough to impact me doing other work on the main account.

I didn't multi-user-account for FPHG before 0.07b, so I don't know if performance is better than 0.06b or no, but it seems good for me ATM.

My CPU is an Athlon64 (Single Core) @ 2.25GHz, FWIW. 1GB DDR500 RAM.

I was not importing into PT at this time, I just did that now (~7-10 minutes)


YMMV,

dave.
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