Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > >

Free Software Discussion of Free / Freeware / Donationware / Open Source poker software and Free Graphics mods

Closed Thread
 
Thread Tools Display Modes
Old 04-19-2006, 12:38 AM   #351
challenger84
banned
 
Join Date: Sep 2004
Location: i suck
Posts: 2,220
Re: FPHG available

Ok, I'll try those things and get back to you. Thanks again.
challenger84 is offline  
Old 04-19-2006, 12:55 AM   #352
awr000
centurion
 
Join Date: Feb 2005
Posts: 110
Re: FPHG available

do you have a dual core or hyper threaded processor?
awr000 is offline  
Old 04-19-2006, 01:02 AM   #353
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: FPHG available

Quote:
do you have a dual core or hyper threaded processor?
Did this actually cause anybody any problems (I just remembered this sub-thread from way back).

If this is the case then did changing the affinity make any difference?

Juk
jukofyork is offline  
Old 04-20-2006, 12:52 AM   #354
challenger84
banned
 
Join Date: Sep 2004
Location: i suck
Posts: 2,220
Re: FPHG available

Well, I rebooted my computer and let it run for a while and it seems to be running normally now. I'll let you know if I experience any more problems.
challenger84 is offline  
Old 04-20-2006, 03:42 AM   #355
omgwtf
enthusiast
 
Join Date: Jan 2006
Posts: 95
Slowdown

I have seen the same thing. Here's my best guess as to the cause. When you have MTT lobby windows open, Party sometimes just churns on the CPU, especially if you have multiple MTTs with large numbers of participants. Probably some poor coding in the searching/sorting/organizing on the MTT dialog. This eats the CPU and competes with FPHG.

The other problem is that the longer it runs, the more hand histories that need to be scanned, increasing the amount of CPU required by FPHG.

I often multitable MTTs and always keep the MTT lobby open. I noticed this problem before FPHG, but now FPHG is requiring its own chunk of CPU. I have a dual core Athlon 4800 w/2G RAM, and even this bogs down badly sometimes. For me, though, it isn't too big of a problem, because I mainly use it so that I can observe tables (how did he get all those chips when I wasn't looking???) while multitabling, not to import into PT.

If you are trying to generate HHs to import into PT, try closing all MTT lobbies.
omgwtf is offline  
Old 04-20-2006, 11:20 AM   #356
yellowbluebus
adept
 
yellowbluebus's Avatar
 
Join Date: Oct 2005
Location: Texas
Posts: 1,113
Re: Slowdown

I was wondering if anyone encountered the following situation with FPHG. I have two different databases, one for datamining purposes and the other one for my own play. I would like to be able to datamine and play at the same time. However, the way I have PT currently setup would import my own hands into the main database, and the observed ones into the datamining database. Now, FPHG picks up the hand histories for my own play as well. I don't want to end up with duplicate hand histories in both databases.
yellowbluebus is offline  
Old 04-20-2006, 11:37 AM   #357
yellowbluebus
adept
 
yellowbluebus's Avatar
 
Join Date: Oct 2005
Location: Texas
Posts: 1,113
Re: Steps required to use FPHG

Quote:
Quote:
There shouldn't be a problem with this, as the .hhf are stored in just the same way as they always were in memory. I think PT should detect that their are duplicate hand #'s and ignore them? (I not sure on this though, maybe somebody else can clarify this).
As PT imports any hand, it checks to see if the hand# is already imported. Therefore you don't need to worry about double importing.
-Sam
Is this still true for PT importing into 2 different databases?
yellowbluebus is offline  
Old 04-20-2006, 12:12 PM   #358
yellowbluebus
adept
 
yellowbluebus's Avatar
 
Join Date: Oct 2005
Location: Texas
Posts: 1,113
Re: Steps required to use FPHG

OK, I just did a quick trial and found out that PT doesn't import hand histories that have already been processed even if it imports from two different directories into two different databases.
yellowbluebus is offline  
Old 04-20-2006, 01:54 PM   #359
fyodor
veteran
 
Join Date: May 2004
Location: Canada
Posts: 3,177
Re: Slowdown

Quote:
I have seen the same thing. Here's my best guess as to the cause. When you have MTT lobby windows open, Party sometimes just churns on the CPU, especially if you have multiple MTTs with large numbers of participants. Probably some poor coding in the searching/sorting/organizing on the MTT dialog. This eats the CPU and competes with FPHG.

The other problem is that the longer it runs, the more hand histories that need to be scanned, increasing the amount of CPU required by FPHG.

I often multitable MTTs and always keep the MTT lobby open. I noticed this problem before FPHG, but now FPHG is requiring its own chunk of CPU. I have a dual core Athlon 4800 w/2G RAM, and even this bogs down badly sometimes. For me, though, it isn't too big of a problem, because I mainly use it so that I can observe tables (how did he get all those chips when I wasn't looking???) while multitabling, not to import into PT.

If you are trying to generate HHs to import into PT, try closing all MTT lobbies.
nah... that wasn't it for me
fyodor is offline  
Old 04-20-2006, 02:24 PM   #360
fyodor
veteran
 
Join Date: May 2004
Location: Canada
Posts: 3,177
Re: Slowdown

When my FreePHG is messing up and not getting new hand histories I notice that it is sucking up 50% of the CPU by itself. total CPU usage is not much more than 50%. I am using the unedited .bat file (@echo off FreePHG.exe -p -2)

Restarting PHG changes nothing.

Once I reboot the entire system, PHG typically uses only 2-3% of CPU and churns out handhistories as per normal.
fyodor is offline  
Old 04-20-2006, 03:27 PM   #361
downtown
Carpal \'Tunnel
 
downtown's Avatar
 
Join Date: Dec 2004
Location: Deeply K
Posts: 12,439
Re: FPHG available

Quote:
Quote:
do you have a dual core or hyper threaded processor?
Did this actually cause anybody any problems (I just remembered this sub-thread from way back).

If this is the case then did changing the affinity make any difference?

Juk
I've had no problems. Running AMD Dual Core Opteron 165.
downtown is offline  
Old 04-20-2006, 07:27 PM   #362
leafsrock
journeyman
 
Join Date: Aug 2005
Posts: 377
Re: FPHG available

The importing's working fine. But for some reason, PA Hud is only displaying current session stats for full handed tables. None for 6 max. It seems like PT is importing all the files but I'm having this problem. Anyone have similar problems or know how to fix this?
leafsrock is offline  
Old 04-20-2006, 09:52 PM   #363
challenger84
banned
 
Join Date: Sep 2004
Location: i suck
Posts: 2,220
Re: FPHG available

My problem came back today, so I tried your ideas, juk. Lo and behold, the problem was not enough processing power, because increasing the priority solved the problem. My computer does have a dual processor, I noticed that someone mentioned that in one of the above replies. You think that might have something to do with it?
challenger84 is offline  
Old 04-20-2006, 10:06 PM   #364
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: FPHG available

Quote:
Well, I rebooted my computer and let it run for a while and it seems to be running normally now. I'll let you know if I experience any more problems.
If possible, the next time it happens can you check inside of task manager how much memory Party Poker is using.

From what you described it may be that Party Poker has had an memory leak and this could be causing the problem (I am not sure exactly what will happen, but I have seen screenshots of it using over 512 MB of memory).

Juk
jukofyork is offline  
Old 04-20-2006, 10:08 PM   #365
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: Slowdown

Quote:
Once I reboot the entire system, PHG typically uses only 2-3% of CPU and churns out handhistories as per normal.
Again, can you check out much memory the Party Poker client is using when this next happens. If rebooting your system makes a difference, it sounds to me like it could be the memory leak problem causing FPHG to have to scan much more memory (possibly even swap file).

Juk
jukofyork is offline  
Old 04-20-2006, 10:10 PM   #366
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: Slowdown

Quote:
I was wondering if anyone encountered the following situation with FPHG. I have two different databases, one for datamining purposes and the other one for my own play. I would like to be able to datamine and play at the same time. However, the way I have PT currently setup would import my own hands into the main database, and the observed ones into the datamining database. Now, FPHG picks up the hand histories for my own play as well. I don't want to end up with duplicate hand histories in both databases.
I will add this to the next version of FPHG, but I just haven't had time yet. It will simply be an option to not write hand histories you are involved in yourself and this should solve the problem.

Juk
jukofyork is offline  
Old 04-20-2006, 10:14 PM   #367
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: FPHG available

Quote:
My problem came back today, so I tried your ideas, juk. Lo and behold, the problem was not enough processing power, because increasing the priority solved the problem. My computer does have a dual processor, I noticed that someone mentioned that in one of the above replies. You think that might have something to do with it?
Next time you get this problem, can you try looking in task manager and trying to work out what is actually using the CPU time (is it Party Poker itself?).

I don't think it'll be a problem with the dual core processor if it was fixed by increasing the priority (this should have had no effect if that was the cause of the problem).

One thing to be careful about if you increased the priority, is that now something else will possibly be lacking processor time and may go wrong itself.

Juk
jukofyork is offline  
Old 04-20-2006, 11:28 PM   #368
challenger84
banned
 
Join Date: Sep 2004
Location: i suck
Posts: 2,220
Re: FPHG available

I'm getting the problem again, even with FreePHG running at higher priority. It looks like FreePHG is using about 50% of the CPU time and Party is using about 35%.
challenger84 is offline  
Old 04-20-2006, 11:41 PM   #369
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: FPHG available

Quote:
I'm getting the problem again, even with FreePHG running at higher priority. It looks like FreePHG is using about 50% of the CPU time and Party is using about 35%.
How much memory if Party using? If Party is leaking memory, then each cycle of FPHG will take longer thus using much more CPU time. If Party is leaking memory badly then their is a chance that FPHG will have to be scanning swap-file too, making it run much much slower.

Try editing run.bat like this:

freephg.exe -d 1500

This will cause it to rest longer between scans, but it will be more likely to miss hands.

If you still have problems, then edit run.bat like so:

freephg.exe -prof >> log.txt

Run FPHG using run.bat few times, then send me the logfile via email. If I get time, then I will add an extra debug mode (-prof is not ideal for this), and this may help show if Party is using tons of memory. I may even be able to identify leaked segments of memory and avoid scanning them...

One last idea, is to install ProcessGuard and check if Party is trying to read other processes and dump their contents to disk. I have caught it doing this before, and it used a serious amount of CPU time as it tried to do it, causing Party to pretty much slow to a crawl.

Juk
jukofyork is offline  
Old 04-20-2006, 11:51 PM   #370
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
From a PM: Wierds HH files & ToDo list...

Just got sent a PM about some wierd HH files, not sure if anybody else had this before:

Quote:
I just found this:

xxxxxxyyyttt folds.
kjdjkgkd folds.
dlkjd does not show cards.
dlkjd wins $496
 x ?Ąx ?Ą475759839 starts.
#Game No : 475759839
Hand histories are only displayed for hands that you were dealt cards

Game #9075975959 starts.
#Game No : 9075975959
Hand histories are only displayed for hands that you were dealt cards

After that is just continued writing the "Hand histories are only displayed..." crap.
Has anybody else ever had FPHG start saving HH files which have the "Hand histories are only displayed for hands that you were dealt cards" text in them?

The corrupted HH file will occasionally happen, but I never saw it do this before.


My current ToDo list is now as follows:

(1) Add an option to make FPHG only write HH files you are involved in.

(2) Add an option to force the 6max tag to hand histories.

(3) Add a -debug option to try to help track down why some people are getting extreme CPU usage.

(4) Make sure it doesn't write "Hand histories are only displayed for hands that you were dealt cards" blank HH files.

The votes for the interface kinda showed people overal would like to keep FPHG as command line only, but have I forgotten anything on my ToDo list which has been mentioned before?

Juk
jukofyork is offline  
Old 04-21-2006, 12:09 AM   #371
LeeLoo
journeyman
 
Join Date: Nov 2005
Location: North Carolina
Posts: 323
Re: From a PM: Wierds HH files & ToDo list...

Need help, I'm sure the answer is in here somewhere but this thread has gotten so long I can't find it. I just updated my Poker Tracker Omaha and now I am not importing any files. It appears I'm still picking up the hands but no import. When I set this up I put it in Empire I think and it was working fine but hasn't worked since I updated PTO. I can't figure out whats wrong now. Any help?
LeeLoo is offline  
Old 04-21-2006, 12:19 AM   #372
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: From a PM: Wierds HH files & ToDo list...

Quote:
Need help, I'm sure the answer is in here somewhere but this thread has gotten so long I can't find it. I just updated my Poker Tracker Omaha and now I am not importing any files. It appears I'm still picking up the hands but no import. When I set this up I put it in Empire I think and it was working fine but hasn't worked since I updated PTO. I can't figure out whats wrong now. Any help?
I don't know anything about PTO I'm afraid, but I am guessing it is something to do with the new Empire update.

Have you tried making a "fake" Intertops folder with a fake Intertops.exe in it and see if that helps. Also, is their a "lightning bolt" in PTO? If so, then maybe you will have to use that.

Juk

PS: The poster called "Omaha" must be getting the same problem, so if you find a solution plz post it as it will help him too.
jukofyork is offline  
Old 04-21-2006, 12:26 AM   #373
NameOnTheCake
Carpal \'Tunnel
 
NameOnTheCake's Avatar
 
Join Date: Jul 2004
Location: we're not enemies, we just disagree
Posts: 19,597
Re: FPHG available

fphg stopped working for me about a week ago for no apparent reason. i just downloaded the newest version and it still didn't work. i checked the readme, but it was corrupt and wouldn't open. i assume its just a problem with where i have my empirepoker executable or whatever. any ideas?
NameOnTheCake is offline  
Old 04-21-2006, 12:47 AM   #374
LeeLoo
journeyman
 
Join Date: Nov 2005
Location: North Carolina
Posts: 323
Re: From a PM: Wierds HH files & ToDo list...

Quote:
Quote:
Need help, I'm sure the answer is in here somewhere but this thread has gotten so long I can't find it. I just updated my Poker Tracker Omaha and now I am not importing any files. It appears I'm still picking up the hands but no import. When I set this up I put it in Empire I think and it was working fine but hasn't worked since I updated PTO. I can't figure out whats wrong now. Any help?
I don't know anything about PTO I'm afraid, but I am guessing it is something to do with the new Empire update.

Have you tried making a "fake" Intertops folder with a fake Intertops.exe in it and see if that helps. Also, is their a "lightning bolt" in PTO? If so, then maybe you will have to use that.

Juk

PS: The poster called "Omaha" must be getting the same problem, so if you find a solution plz post it as it will help him too.
OK working now. You do have to use the lightning bolt then go to "configure import of observed hands (Party and Affiliates only..) button and add the old Empire folder.

Thanks
LeeLoo is offline  
Old 04-21-2006, 12:59 AM   #375
jukofyork
Carpal \'Tunnel
 
jukofyork's Avatar
 
Join Date: Sep 2004
Location: Trollstopia, UK
Posts: 11,610
Re: FPHG available

Quote:
fphg stopped working for me about a week ago for no apparent reason. i just downloaded the newest version and it still didn't work. i checked the readme, but it was corrupt and wouldn't open. i assume its just a problem with where i have my empirepoker executable or whatever. any ideas?
When you run FPHG, does it still says things like "Found new table", "New Hand", etc and is it still writing .hhf files to the folder where it is being run from?

It sounds like PT got updated and the old EmpirePoker.exe trick isn't working anymore. I think the "lightning bolt" should still work though? Late here, but I will try to write a step by step guide on setting up the lightning bolt tomorrow (or if anybody else wants then to feel free...).

Juk

PS: I wish I knew what was causing the corrupted zip file thing, I have new host and used a new archiver, yet it still seems to be happening the odd time?
jukofyork is offline  

Closed Thread
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Forum Jump


All times are GMT -4. The time now is 04:09 AM.


Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 2008-2020, Two Plus Two Interactive