Quote:
Originally Posted by pasita
I seem to get lot of this. Notice how there should be 4 players in a sixmax table and how 3 of 6 of them are known. Also table Tournai shows the same symptom in the pic so it's not site related.
- For the "run as admin" thing, there isn't anything I can do, you can set it to always run as admin (
link)
- Regarding CPU usage, the main source of CPU usage is windows re-drawing and re-sorting the tables list when each item is added, if I hide the listview while its updating it cuts out like 95% of the usage. So I have added two performance options for the next version, "Hide tables list during scan", which I wouldn't recommend using but it will definitely get rid any cpu usage, and the option "Add tables to list in groups", which will add the tables to the list 5 at a time, I have found it to cut the usage by about 40-50%, and there is very little difference in usability during a scan. There is another improvement I am working on now that I think will also help
- For the # of Players bug, TableScan is currently just displaying the # of Players that is displayed next to the table name in the lobby, but I will fix it so it displays the actual number of players it read out of the table
- Filtering database results by # of players, not available at the moment but I am adding this as well