Quote:
Originally Posted by COKE_MAN
Are you doing anything other than manipulating ClearType on scan? I have had CT turned off for a while now, but still when TST scans, I see the text on other parts of my system change. Once the scan is complete, I can mouseover the some of changed text or "dunk" the whole window and some of it is back. Still some remains unchanged until the next repaint event for that window.
Well, i'm turning off a windows setting called "fontsmoothing". I always thought it was the same as cleartype but I did observe the same behavior in aero with cleartype turned off (that font smoothing could still be turned off), so I guess it's 2 different things. I am working on a dll injection method which means TST wouldnt have to turn off fontsmoothing but I get random characters just thrown into the regular text so that's a difficulty, also using that method I can only read 5 players at the moment. I've messaged some merge reps and got nothing that definitive but seems like they think they're working on fixing it to show more than 5 players in the playerlist, one guy said he thinks they will have a fix for that in 2-3 weeks.
Quote:
Originally Posted by Mutant
weird. I had restarted the last time, but it didn't work. it seems to be fine now, but it seems to be a little laggier in aero (ie takes longer to scan). Is that possible?
I can't think of anything in TST that would cause that behavior, maybe Merge was just lagging a little at loading the playerlists? I have seen that happen here and there
Quote:
Originally Posted by nutsbuster
Scanning Zoom player pools does not work for me. I have set up a scan filter for NL50/6max and when i start the scan, tst always stops scanning at the NL500 6max pool.
Did i overlook some special zoom settings?
edit: I changed the lobby theme to Black and scanning works fine now. Is there a way to scan zoom pools when the Classic lobby theme is selected?
Ill check it out and see if I can reproduce the problem, if you haven't already get the latest build from my forum
here as I had made another fix a little while ago to scanning zoom (a bug where it wasn't properly scanning the # of tables)