Quote:
Originally Posted by frostbrn
This program is AWESOME, but I've got 2 questions/issues:
I usually 20 table 45 man SNGs on Stars, and with TableNinja I usually just wait until a table that needs action pops up to the foreground and it works great, except for:
1) If I have the "automatically close finished tourneys" box checked, it will close a table every time I get moved to a new table, then it is a huge pain to try and hunt down which SNG got closed and go get it back open. FWIW I also have the "close single ok button popups" box checked and it works fine without the close finished tourneys button checked.
2) I'm using Windows XP and my monitor has just a bit of overlap when I have 20 tables tiled, and it's usually not a problem for TN at all except sometimes the frames will leave a "residue" image (usually the black and pink ones) on a part of an adjacent table that it was overlapping, then when that table becomes active TN can't scrape it because the stupid leftover frame image is stuck there. If I move my mouse over the frame image it goes away, but until then it won't take any hotkey actions. With all frames disabled it works fine with no problems but it's just a bit harder to discern which table is on top when more than 1 need attention and appear to all be in the foreground. Also FWIW I've tried it with the "only scrape foreground windows" box checked and unchecked and nothing changes.
Other than those though, this program is great and I'll def. buy it as soon as the beta is over, maybe sooner.
Your first issue is definitely a bug we need to fix but I am having a bit of trouble recreating it. My understanding is that when you switch tables it closes the new table for that tournament, is this true? What does the info tab of the old tournament say?
Let me know and hopefully we can get this fixed quickly.
The frames are definitely something we plan to completely overhaul before we end the beta. We're going to focus on adding features for a bit longer, but we are planning adding new much better frames that won't cause any of these issues in the future.
Thanks for the feedback and support and let me know about that bug,
Tarath