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12-11-2009 , 08:27 AM
My cursor is over the table (I use the gamepad to move it) and I haven't set 'send to active'

I tried setting my ahk script to 'send F' for fold. Same deal - I have to physically hit F on the keyboard to send it back to the stack. If I use the gamepad it folds the hand alright with TN but TOI does not recognise it.

It is really weird. Kinda stumped.
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12-11-2009 , 09:04 AM
lol, i'm downloading the trail version and my antivirus goes nuts, trojan horse shizzle
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12-11-2009 , 09:11 AM
wtf!!!!! Installing AVG now, I immediately removed the trial from the server
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12-11-2009 , 09:13 AM
Quote:
Originally Posted by RubbaN
lol, i'm downloading the trail version and my antivirus goes nuts, trojan horse shizzle
http://www.autohotkey.com/forum/topic52109.html
http://www.autohotkey.com/forum/topi...ghlight=trojan

Phew, its a false alarm.. (Program was written in AHK). Autohotkey is an open source programming utility, so it wouldn't make sense either that that utility contains a virus. I know by experience AVG gives a lot of false virus warnings, it's the reason why I don't use it myself lol.

EDIT: reuploaded the trial

Quote:
File Scanner
You're clean!

Kaspersky Anti-Virus has not detected any viruses at this time in the file you submitted.
Scanned file: TOI-Trial.exe

Last edited by Thois; 12-11-2009 at 09:27 AM.
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12-11-2009 , 09:26 AM
Quote:
Originally Posted by lennois
My cursor is over the table (I use the gamepad to move it) and I haven't set 'send to active'

I tried setting my ahk script to 'send F' for fold. Same deal - I have to physically hit F on the keyboard to send it back to the stack. If I use the gamepad it folds the hand alright with TN but TOI does not recognise it.

It is really weird. Kinda stumped.
Yes this is really weird, I know someone who uses a gamepad with TOI and TN, it worked for him...
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12-11-2009 , 09:30 AM
BTW I have discovered you don't need a solid background color, as long as the table is the same size when you press the 'Set Background' button as the size of your Stack/Grid tables. Will update site soon...
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12-11-2009 , 09:34 AM
Update my AVG and he's not givin any notifications anymore,
Only 1 little question i have, you have to select the handhistory folder, but mine is like C:\Users\username\appdata\.. wich is not visible in the Browse to folder dialog and since its not allowed to type in the path box i cant select the folder :[
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12-11-2009 , 09:46 AM
Quote:
Originally Posted by RubbaN
Update my AVG and he's not givin any notifications anymore,
Only 1 little question i have, you have to select the handhistory folder, but mine is like C:\Users\username\appdata\.. wich is not visible in the Browse to folder dialog and since its not allowed to type in the path box i cant select the folder :[
Edit TOIs user.ini file (located in the TOI directory), its this line:
Hand History Directory=c:\...

Last edited by Thois; 12-11-2009 at 09:53 AM.
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12-11-2009 , 10:26 AM
Quote:
Originally Posted by Thois
Yes this is really weird, I know someone who uses a gamepad with TOI and TN, it worked for him...
Do you know if he maps his buttons with ahk?

my ahk script is just
joy1::
send F
return

Testing without TN it just sends F to the chatbox when using gamepad. Hitting F on the keyboard sends F to the chatbox AND moves the table to the stack. Must be a TOI thing right?

Is anyone else successfully moving the table back to stack when folding with a gamepad?
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12-11-2009 , 10:35 AM
Quote:
Originally Posted by lennois
Do you know if he maps his buttons with ahk?

my ahk script is just
joy1::
send F
return

Testing without TN it just sends F to the chatbox when using gamepad. Hitting F on the keyboard sends F to the chatbox AND moves the table to the stack. Must be a TOI thing right?

Is anyone else successfully moving the table back to stack when folding with a gamepad?
try this:

~joy1::
send F
return

Without a tilde prefix the joy1 button is only available within your AHK, the tilde allows other programs to use that hotkey as well
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12-11-2009 , 10:48 AM
Quote:
Originally Posted by Thois
try this:

~joy1::
send F
return

Without a tilde prefix the joy1 button is only available within your AHK, the tilde allows other programs to use that hotkey as well
Hmm, I want TOI to recognize the 'F' that is being sent to the table - The table doesn't need to use the joy1 button. I did try it anyway, but didn't work.

I tried all the different sends as well -
Send Keys
SendRaw Keys
SendInput Keys
SendPlay Keys
SendEvent Keys

but none of them worked either
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12-11-2009 , 10:49 AM
Quote:
Originally Posted by RubbaN
Update my AVG and he's not givin any notifications anymore,
Only 1 little question i have, you have to select the handhistory folder, but mine is like C:\Users\username\appdata\.. wich is not visible in the Browse to folder dialog and since its not allowed to type in the path box i cant select the folder :[
You probably have to have your options to show hidden files.. I can get to my folder from TOI. I think appdata is a hidden
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12-11-2009 , 11:01 AM
joy1::
send {F down}{F up}
return

TOI waits for the up command (release), so perhaps this could do the trick.
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12-11-2009 , 11:34 AM
Quote:
Originally Posted by Thois
joy1::
send {F down}{F up}
return

TOI waits for the up command (release), so perhaps this could do the trick.
No luck there unfortunately
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12-11-2009 , 12:52 PM
Quote:
Originally Posted by lennois
No luck there unfortunately
Sorry for asking this stupid question, not trying to insult you but did you try uncapitalized letters

Send {f down}{f up}


I looked it up, and there is a difference between uppercase and lowercase...
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12-11-2009 , 01:05 PM
Quote:
Originally Posted by Thois
Sorry for asking this stupid question, not trying to insult you but did you try uncapitalized letters

Send {f down}{f up}


I looked it up, and there is a difference between uppercase and lowercase...
ha no problem, yeah I've basically been using lowercase letters the whole time. Did try it with uppercase as well (because TOI converts to 'F' when you enter 'f'.)

Doesn't work with send {RButton} and setting TOI HotButton to right click either so caps cant be the prob.

I guess you can quickly test it your end? I assume it's not just my machine.

Could try autoIT or something but would think it's the same.
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12-11-2009 , 02:25 PM
I think the problem is that autohotkey programs will not detect send commands of other autohotkey programs.
Ill add joystick buttons as hotbuttons to the next release to solve your problem
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12-11-2009 , 04:38 PM
Quote:
Originally Posted by Thois
I think the problem is that autohotkey programs will not detect send commands of other autohotkey programs.
Ill add joystick buttons as hotbuttons to the next release to solve your problem
ok cool, that would be great thanks.
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12-11-2009 , 10:34 PM
Gave this a try and it looks really promising but I have a few questions after setting it up and trying a shorft session on 10+ tables.

- Is there a way to have it ignore tables I'm not seated at yet?
Once I had a lot of tables going, the new one didn't stay on top of the stack long enough to sit and BI before getting buried. I ended up pausing the program, sitting quickly, then running but that was an annoying work around.

- Any plans to allow more flexibility on the grid layout?
I'd love to be able to set each slots position similar to the way the stack is set or even overlap some slots, rather than in a fixed x by y grid.

- Any plans to allow different table sizes for each slot/stack location? For example I'd like a smaller sized table for the stack but full-sized for slots.
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12-12-2009 , 12:37 AM
Just to clarify: When using fast mode and a table gets missed will it stay on top of the stack or will it get lost in the stack?

Tends to happen a bit in cash games with short stacks pushing all in from the SB I would imagine.
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12-12-2009 , 04:10 AM
Quote:
Originally Posted by Thois
No, im afraid this is not possible, you'll have to turn off the check/fold option....
With all due respect, it's certainly possible, just a matter of choices. Add an option to your software to do the pixelmatch ONLY (workaround to not configure the 'fold' button?) and people with few enough tables or capable enough machines can still have TN check/fold for them.
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12-12-2009 , 07:31 AM
Ok, AI hands do pop to the top of the stack I see.

I'm guessing there is a reason you can't just pixelsearch the top of the stack periodically for any AI hands and make them a TOI?
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12-12-2009 , 07:40 AM
Quote:
Originally Posted by Blixx
Gave this a try and it looks really promising but I have a few questions after setting it up and trying a shorft session on 10+ tables.

- Is there a way to have it ignore tables I'm not seated at yet?
Once I had a lot of tables going, the new one didn't stay on top of the stack long enough to sit and BI before getting buried. I ended up pausing the program, sitting quickly, then running but that was an annoying work around.
This is on the to-do list

Quote:
- Any plans to allow more flexibility on the grid layout?
I'd love to be able to set each slots position similar to the way the stack is set or even overlap some slots, rather than in a fixed x by y grid.
Fine-tuning tab
Quote:
- Any plans to allow different table sizes for each slot/stack location? For example I'd like a smaller sized table for the stack but full-sized for slots.
This was possible in earlier versions, but the constant resizing using PokerStars's f5redrawfunction was really annoying. Believe me, you don't want that.
Quote:
Originally Posted by lennois
Just to clarify: When using fast mode and a table gets missed will it stay on top of the stack or will it get lost in the stack?

Tends to happen a bit in cash games with short stacks pushing all in from the SB I would imagine.
No it will pop-up in the stack

Quote:
Originally Posted by malloc
With all due respect, it's certainly possible, just a matter of choices. Add an option to your software to do the pixelmatch ONLY (workaround to not configure the 'fold' button?) and people with few enough tables or capable enough machines can still have TN check/fold for them.
No, its not as my software detects folds, so it will always think youve folded when in fact you check. I think there is no solution for this the way I programmed TOI, other than me having to rewrite like 80% of the code...
Quote:
Originally Posted by lennois
Ok, AI hands do pop to the top of the stack I see.

I'm guessing there is a reason you can't just pixelsearch the top of the stack periodically for any AI hands and make them a TOI?
Ermmm... This is a pretty good idea I guess, an in between mode. Adding this as an option could confuse rookie users (as I want to keep things a bit simple), but I guess this should be available in next versions...
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12-12-2009 , 08:17 AM
Quote:
Originally Posted by Thois
No, its not as my software detects folds, so it will always think youve folded when in fact you check. I think there is no solution for this the way I programmed TOI, other than me having to rewrite like 80% of the code...
curious why you chose to do it like this.
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12-12-2009 , 09:20 AM
Quote:
Originally Posted by greg nice
curious why you chose to do it like this.
whats the other solution then?
pixel detecting if hero has hole cards? That will take even more system resources right?
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