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11-28-2022 , 06:05 PM
I did a couple of searches and didn't find any relevant threads. I'm looking for a tool that lets you build strategies and then computes the MES (nemesis) against them. I'm considering building this myself, but I don't want to reinvent the wheel. Does anyone know of any existing software for this?
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12-15-2022 , 11:32 PM
Quote:
Originally Posted by foldontheflop
I did a couple of searches and didn't find any relevant threads. I'm looking for a tool that lets you build strategies and then computes the MES (nemesis) against them. I'm considering building this myself, but I don't want to reinvent the wheel. Does anyone know of any existing software for this?
Correct if I'm wrong but isn't this a solver with nodelock?
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12-23-2022 , 07:09 PM
Quote:
Originally Posted by GronKiller
Correct if I'm wrong but isn't this a solver with nodelock?
I'm not sure. I watched a video on nodelocking and the narrator says, "...to precisely replicate fixed imbalances in our opponent's strategy, you would actually need to nodelock the entire game tree across all possible actions and runouts, which is not possible to do":

https://www.youtube.com/watch?v=5cWkVeAb1g0 (6:25)

I think nodelocking allows you to edit one node in the game tree output by the solver, whereas what I want is to be able to input a strategy and get the MES as output. (Yes, I realize that it would take a while to input the strategy.)
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12-26-2022 , 03:46 PM
Quote:
Originally Posted by foldontheflop
I'm not sure. I watched a video on nodelocking and the narrator says, "...to precisely replicate fixed imbalances in our opponent's strategy, you would actually need to nodelock the entire game tree across all possible actions and runouts, which is not possible to do":

https://www.youtube.com/watch?v=5cWkVeAb1g0 (6:25)

I think nodelocking allows you to edit one node in the game tree output by the solver, whereas what I want is to be able to input a strategy and get the MES as output. (Yes, I realize that it would take a while to input the strategy.)
You can nodock the entire game tree in pio and run a mes against it.

The amount of time required would be insane

Card runners EV would maybe be a better tool

You can build game trees and give general strategies ( define broad strategies that would be applied across runouts) and calculate best response.

Would be best to ask in the crev help thread.
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12-28-2022 , 02:39 PM
Quote:
Originally Posted by foldontheflop
I'm not sure. I watched a video on nodelocking and the narrator says, "...to precisely replicate fixed imbalances in our opponent's strategy, you would actually need to nodelock the entire game tree across all possible actions and runouts, which is not possible to do":

https://www.youtube.com/watch?v=5cWkVeAb1g0 (6:25)

I think nodelocking allows you to edit one node in the game tree output by the solver, whereas what I want is to be able to input a strategy and get the MES as output. (Yes, I realize that it would take a while to input the strategy.)
A ok, you want a the optimal vs a not optimal strategy in all streets, well this is quite tricky to do and in my opinion the best way to do it is to look up for the general ideas after you nodelock the node, i.e the XR goes up insanely so you can adjust your strategy in that direction not going full exploit but having this idea on your toolbox.
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