Quote:
Originally Posted by foldontheflop
I'm not sure. I watched a video on nodelocking and the narrator says, "...to precisely replicate fixed imbalances in our opponent's strategy, you would actually need to nodelock the entire game tree across all possible actions and runouts, which is not possible to do":
https://www.youtube.com/watch?v=5cWkVeAb1g0 (6:25)
I think nodelocking allows you to edit one node in the game tree output by the solver, whereas what I want is to be able to input a strategy and get the MES as output. (Yes, I realize that it would take a while to input the strategy.)
You can nodock the entire game tree in pio and run a mes against it.
The amount of time required would be insane
Card runners EV would maybe be a better tool
You can build game trees and give general strategies ( define broad strategies that would be applied across runouts) and calculate best response.
Would be best to ask in the crev help thread.