Quote:
Originally Posted by Wreed Platzak
Quote:
Originally Posted by greg nice
v 2.2.0.4
- added: Increase/Decrease bet hotkey! (1, 2)
Just to let you know :
This hotkey is basicly useless (espec for gamepad users), since on many sites you have to manually click the betslider first for it to become responsive to the mousewheel.
which sites does that happen on?
if i remember correctly during my testing, that was indeed the case on one site, maybe Merge? or maybe Cake.
anyway, if you see the help page for 'hotkeys' that is linked above, you will see that this hotkey should work for the specific sites listed, and should not require any betslider click.
when SaT falls back to sending the WheelUp/WheelDown on the sites that are not supported for that hotkey, then yes, it likely won't work
Quote:
Would be great if you could setup the location of the betslider the same way you do with action keys when adding pokersites. My guess is you won't be adding that though, but we can always try
(Though it would be a massive improvement, cause then you don't need other programs anymore for the basic hotkey functions --> makes SaT a very strong and complete product)
what do you want to do with the betslider? i could add it but i dont see what use it would be. what 'basic hotkey functions' are you referring to?
SaT does have another setting called "urgent_control" which isn't really the best name, but all i use it for is for the betbox control to 1. assist in determining if action is required and 2. for this new hotkey. if a small custom site does indeed expose the betbox control name, you could add that line and maybe get the increase/decrease hotkey to work.
however, that setting only accepts a control classNN name, it does not accept a simple x/y position. not all pokersites expose the control name, which is why it will not work on all sites. this would likely be the case for the betslider control too. if i added just the simple x/y position, that would require SaT to take over the mouse and move the mouse to click a position, and then move the moues back. i try to avoid that whenever possible.