Quote:
Originally Posted by rhalala
how to interpret the EV-RMSD band , what is up the EV push line and what is down?
The EV-RMSD bands represent the effects of uncertainty about our opponents ranges. Even though we might put an opponents range at 10%, how often are we able to really say that its 100% accurate? Almost never. The reality is that that opponent could often just as easily be on 8%.. or 12%.. or ?... and how might the EV of our hand be affected by this uncertainty? This is what is what the EV-RMSD band visualizes.
The green band shows the bounds of our all-in EV if our opponents ranges might vary by as much as +/- 20%. Now, this is 20% is *relative* to the original range... so if the opponents nominal range was 10%, then the uncertainty covered by the green band would be 8-12%. If the opponents range was 30%, then the green band would cover 27-33%, etc...
The yellow band behaves the same way but represents a +/- 40% variation in opponents ranges.
The calculations for these bands includes all the players ranges in a hand that have acted or have yet to act. The potential variation of all these ranges are aggregated into the results.
The portion of the band that hangs below the Hero's green all-in line typically represents opponent ranges that are wider than nominal, and vice versa. (I say "typically" because there are some extreme situations where this is not always true)
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And i am doubting betwin buy your software and icmizer , any help?
I see you have include diferents range for power push and power call , that s a very good point ,
The hability of put custom range is the only feature you dont offer (and icmizer does) but I see you have diferents ranges for power push and power call , that s a very very good point .
Well... I dont really like to specifically speak about other peoples software... so I'll just say this...
I think with things like PSM and EV-RMSD, that SnG Solver is clearly the leader when it comes to innovation and "outside-the-box" thinking. And I can tell you that I've got a lot more on the drawing board...
Also, note that *any* program that creates strategies based on any of the standard ICM algorithms (Harville, Weitzman, Roberts, etc.. ) is at proven disadvantage to the PSM in SnG Solver:
http://blog.sngsolver.com/2012/04/ad...-verified.html
True, I dont have the ability to customize opponent ranges... yet. This is one of the most requested features and I *am* working on this. (Its been taking me a bit longer than I had hoped... there is another new feature that I am adding and combining it with custom opponent ranges is very complicated).
Quote:
Originally Posted by rhalala
Are you going to add "limp" ? got a bunch of marked hand vs people limping!
I would like to add the ability to handle limpers at some point... but at this point I cannot say when this might happen. There are a number of other things with a higher priority that I need to finish first.