Quote:
Originally Posted by The Apex
SGT works with scripting feature as is. I can run a script and have the same tree with any # of flops. Once it’s complete the trees are saved in Piosolver>Saves folder. My question is do I need to [x]read directories recursively when creating custom games for these trees? In what instances do I need to select this option? I asked in PIOsolver thread and dev didn’t know what nested files were. Any help would be greatly appreciated. Thank you
The general question was “What is the best way to create a Regular Training custom game with multiple flops using PIO?”
Answer: SGT uses all flops in specified directory and chose them in random order.
You can check the option “Read directories recursively” to involve nested directories in file selection process.
For instance, you have following directory structure:
../dir_1/
----1.cfr
----2.cfr
----/dir_1/dir_2/
--------3.cfr
--------4.cfr
----/dir_1/dir_3/
--------5.cfr
--------/dir_1/dir_4/
------------6.cfr
Without option “Read directories recursively” only 1.cfr and 2.cfr would be chosen for training. If option is checked all files would be included into training.
The option is available at game configuration screen near box with directory path.