Quote:
Originally Posted by gunraid
Hi, I recently installed the Pokercruncher Expert for Mac. As I'm fairly new to poker and to poker software, and I may be using the program wrong, but I am also using it to build my own preflop handranges. Is there a way when I load up a certain range, say my range from the cutoff, to then select certain hands in this range which I would fold, raise or bluff vs a 3 bet. I don't want to eliminate hands from my range, I still would like to see my whole range, but within it, is there a way to give certain hands a different color? for example reraise hands in green, call hands in yellow fold in blue or something? Or do I need to save this as a separate range? I looked all through the tutorial and also the vids, but didn't find it. thanks, and keep up the good work!
Hello,
Welcome to PokerCruncher-Expert. It's a good question, how to break up a range into subranges and manage/view the subranges. I'll first describe the current solution in the program for this, and then will explain why I haven't pursued the multi-colors for subranges idea (at least so far).
>>> Or do I need to save this as a separate range?
Yes this is the current solution for subranges; quick-save your subranges in the 100 app-internal range slots. You can name the slots as you want e.g. "Hero Cutoff Open", "Hero Cutoff Fold To 3Bet", "Hero Cutoff 4Bet", etc. I store my more permanent range library in the higher numbered slots, and use the lower slots for more temporary ranges and subranges work. If you name/organize the 100 slots per your usages, this will speed you up going forward. E.g. I also have slots for "Villain Preflop", "Villain Flop", "Villain Turn", etc. that I use to narrow down villain's range as the hand progresses. Saving these range refinements into separate slots lets me see how many combos (out of the total) I can expect villain to continue with at each action.
There have been some recent improvements for subranges in these 100 slots:
http://www.pokercruncher.com/ipPoker...ngeRefinements
For example as you quick-save a range the range's hand combo count is now shown in the save/load pulldown lists, so you can add up the combos offline to see if you've broken up the original range cleanly.
>>> is there a way to give certain hands a different color?
At least several people have suggested this multi-colors for subranges idea incl. in offline email but I've punted/postponed this for now in favor of the more "manual" (but also more general, as I'll explain below) solution above.
>>> for example reraise hands in green, call hands in yellow fold in blue or something?
One problem is that I think this will lead to color-overkill and make the range grid look kaleidoscopic (sp?) to the point of looking pretty confusing if there are even a few subranges. The range grid already uses about 6 colors for good built-in purposes, for example yellow is used to mean "added cell" so you couldn't use yellow in your color scheme. Green is already currently used to mean "partially-added cell", etc. So then what good colors would you be left with? And if we allow say 3..5 more good colors for subranges, you can bet that eventually someone will write in saying they want to view up to 10 subranges/colors at one time. And another thing, some people are color blind or sort-of color blind so it's hard to me to make an entire important feature depend on so many colors.
Other issues:
* Hand combos complicate the picture: in a given cell some hand combos may be in one subrange, and the some other combos may be in another subrange (e.g. if flush draws and made flushes are involved), so the cell would need to show 2+ colors. Could get messy/unwieldy.
* %age weights also complicate: A given cell say AA could have say 80% weight in one subrange, and 20% weight in another subrange. For example we might want to 3bet with AA 80% of the time, but just smooth call in position 20% of the time. So again here a given cell AA is in 2 subranges, requiring two colors for the cell. To me treating/saving/loading each subrange separately and individually looked like a cleaner and simpler way to go, as this also lets us see each subrange's number of hand combos cleanly.
So these are the reasons for the current solution for subranges. I'm not saying the multi-colors idea of viewing all the subranges at once (or maybe using a layering approach) can't work, but I'll leave it for future thinking, but won't guarantee.
Last edited by rj999; 04-17-2017 at 09:55 PM.
Reason: Minor typos