UpOnTheRidge,
Thanks for good words and feedback on the program. Two paragraphs below,
1st - Some ways in which I think the proposed selected-combos counter (new Shift-Select method) may not be an ideal way to do what you're looking for.
2nd - Features that the program already has that may take us most of the way towards what you're looking for.
(1)
Rather than divide a range into value bets and bluffs, let's call this feature divide a range into various hand types (made hands like OnePair or better, draws, nothing i.e. HighCard, etc.), because different players bet/bluff different types of hands. Re. the selected-combos counter, I think it'll be cumbersome to select combos by hand this way. Say you want to select only the combos that make OnePair on the specific flop you've entered. You have to eyeball and select all the cells in the range that make OnePair and exactly OnePair, which can be tedious. For flush draws this becomes much harder as you say ("Not sure how one might select for suits that way"), because you'll want to include only some (one) of the combos inside each suited cell, the suit that matches the flush draw on the flop. Same for other hand types e.g. combination draws or pair&draws; difficult and time consuming to select the cells by hand.
(2)
Would these features that the program already has help?
(a) The stat-checkboxes in the Stats view, and the TotalHit stat.
Turn on the checkmarks for the stats you want to include in the TotalHit stat at the bottom. Then calculate. Say you turned on just the OnePair stat. Say the TotalHit stat says 33%. This means that 33% of the range's combos resulted in OnePair. The top-right part of the RangeEditor view tells you the total number of combos in the range, so you can put the 33% and total number of combos to get the number of combos that make OnePair. Or, prob. just the 33% is enough. Another example, to see how many combos flop strong draws, you can turn on the FlushDraw and OpenEndStraight and DoubleGutStraight checkboxes.
(b) The "Mouse Over A Range's Stats" feature.
Say you've entered a specific flop (or flop+turn), and set DealTo=Flop (or =Turn), i.e. you're doing flop/turn texture analysis, which is the common usage for replaying and analyzing a hand you've played. Then if you click on the range to select it, and calculate, the "Mouse Over" feature will be enabled in the Stats view (a red "Mouse Over" label will appear at the top left). You can then mouse-over the stats' checkboxes in the Stats view, and the RangeEditor view will show exactly which cells (red color) in the range hit the stat you're mousing over. In addition the number of combos that hit the stat is shown in the top-right part of the RangeEditor view.
I'm thinking/hoping that the combination of (a) and (b) gets you most of the way to what you're looking for, in an easy to use way i.e. the program figures out which cells/hands hit OnePair, draws, HighCard (air), etc., you don't have to manually do it. Here's the
link to the mouse-over feature in the program's tutorial. And I've given the screenshot for the mouse-over feature below for convenience.
Thanks for putting the program to use and for writing with suggestions. -RJ
Last edited by rj999; 11-11-2014 at 10:26 PM.
Reason: Give full-size screenshot not reduced size.