Okay, I quickly checked this and your analysis is spot on. The table HUD and the table share the same name causing the constant switching. It probably wouldn't be too much of a problem for RVG to change the Bodog HUD names (they probably would change the HUD names in general) so if you could approach them that would be awesome. An alternative could be to filter out this special window class in PlaceMint. But that would require IrishThug to do some additional programming (... hint, hint ;-)).
As an aside ... if you
exclusively play 6max tables you needn't use the table name identification method. You should be able to use this regex instead: