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I'm at a point tho that if I want to get to z200 I have to learn some GTO. Is there a video that explain how it work? (video for total newb).
If you just downloaded it from the link there are instructions in readme.txt file, if you "ordered it" by store we sent you an email.
Anyway, the quick start video is here:
https://www.youtube.com/watch?v=QnzFpjSr3Lk
This is definitely the one to start. After that there are FAQs/instructions videos listed here:
https://piosolver.myshopify.com/pages/faq-videos
as well as new feature descriptions on the development blog, here:
https://piosolver.myshopify.com/blogs/news
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I am trying to understand the free version, I'm not even able (when I make a tree for the turn, which is the street that the free version cover?)
Free version can solve one flop as well, it's Qs Jh 2h flop.
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but I want the IP play. I try in the main postflop tree window to remove the turn OOP bet sizes, but the program don't understand what i'm asking... which is easy (OOP check is entire range). The only thing I can find in the main window is *force OOP to check / IP bet*, but it's irrelevant because the free version only cover turn (I think?).
I am not exactly sure what the problem is. I recommend watching the quick start video as it's likely to clear up things a bit, especially when it comes to browsing the results as well as building the tree. Once you do that feel free to ask more questions
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Seem like I can make flop tree with the free version, but even if I push the *force OOP to check / IP bet* button, it still only give me the OOP perspective in the Browser window.
The default settings don't refresh the view as you are browsing the tree (using the view at the top). Look at those checkboxes:
https://gyazo.com/3353e9f00356e1cb7fee17daa276390f
The ones you want for most cases are:
-refresh on new selection (auto refreshes results when you browse the tree)
-square size proportional to weight (hands which are rarely in range will be represented by smaller squares)
-bards width proportional to weight (combos from the same category which are more often in range will influence how the square in 13x13 looks, for example if 6s5s calls 100% but 6h5h, 6d5d, 6c5c call 0% but you have 6s5s with weight 1 but others with weight 0.01 then the square will be almost 100% call)
Again I hope that the quick start video clears up most of those things