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When choosing the range for "lock selected combos" for node locking, what happens if you choose a fraction of a hand? I tried doing it, but seemed like no node locking happened and it just calculated it as if there were no nodes locked.
Yes, only 0s and 1s make sense there. I think fractions are rounded to 1s although that's not a defined behavior.
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I'm wondering because I want to partially lock hands. For example, I want a hand to bet 50% of the time (so that 50% of that combo is locked) but leave the other 50% unlocked (so that it does whatever GTO dictates that it does). Is this possible? If not, seems like it wouldn't be too hard to implement since it would be a minor change to the node locking you already have in place, and other GTO programs have it.
It is easy to implement as long as you give up the ability to lock hands across the whole tree which we don't want to do because of some plans for the future.
The reason it wouldn't be possible across the whole tree are memory requirements (right now you need only one bit to say if combo is locked but with frequencies you would need at least 7-8 more).
We may add that in the future for limited use cases (like only being possible on first street) but it's not the priority right now.
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I got this by clicking the box on the right with the "<".
1. What does clicking the "<" box do?
2. Why are there two "CHECK"s with different values for each 86s on the bottom right?
It compares two actions. It shows EV of both and then the difference in favor of the better action.
On you screen the hands in red are the ones for which betting is better, tha hand in white are vry close and the hands in green are the ones for which checking is better.