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PioSOLVER - postflop equilibrium solver for Holdem PioSOLVER - postflop equilibrium solver for Holdem

01-16-2016 , 06:01 AM
In the most representative flops it says for example 7s7d6s:2.16.
Does this mean this particular flop has a weight of 2.16?

I would be interested in finding EV for one particular hand (I know it's range dependent).
To run it on several flops you get several flop based EVs. For best EV approximation you need to add these weights and calculate averages manually?

Is there a way for the scripts to calculate say average EV of range of average EV of a particular hand without going through all solved hands and doing the calculation manually?
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01-16-2016 , 08:05 PM
>>In the most representative flops it says for example 7s7d6s:2.16.

Yes. The weights are relative probabilities (so probability of one flop is its weight divided by all weights).

>>To run it on several flops you get several flop based EVs. For best EV approximation you need to add these weights and calculate averages manually?

That's what multiple flop reports are for.
To run one:

1)https://www.youtube.com/watch?v=VhG_...outu.be&t=1430 (question 6) to run a script on chosen flops

2)After all the flops are done and saved in a separate folder (make sure to choose an empty one as destination) load one of the trees, choose the place you want the report to be run (could be beginning of the tree but also could be any other line) then go to:
Plugins->multiple file runout aggregated frequencies analysis

3)the report will be saved in Reports subfolder in your PioSOLVER folder (usually C:\PioSOLVER)

The report will contain weighted averages of all hands for both players, preflop orders and few other things.

This is on the list for the next FAQ video but I hope the direcitons above are workable for now.
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01-18-2016 , 04:39 AM
Hi,

Let's say we are in BB and call 50% of our range vs the BTN stealing 50% (SB folded).

On Flop XYZ, the BTN bets pot, which is what he uses to do with most of his range.

As far as I know, the GTO concept says we should defend 1-A=50%.

Piosolver says we should defend less. Depending on the flop :
39% on A42rb
48% on J62rb
45% on Q83-fd
etc...

Could you explain why it's not 50%?

Thank you
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01-18-2016 , 11:46 AM
Because 1-A is poor approximation
PioSOLVER - postflop equilibrium solver for Holdem Quote
01-18-2016 , 02:18 PM
Quote:
As far as I know, the GTO concept says we should defend 1-A=50%.
1-A thing doesn't apply to Holdem. It only applies to very simple toy games with numbers and without card removal.

It's hard to answer why because there is 0 reason why it should. For example if one range is stronger and it bets it's only natural the other one folds a lot. In the very toy example if our range is AA:1 72o:0.1 and the flop is AK3r we will pot with the whole range and the opponent is going to fold everything.
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01-18-2016 , 02:30 PM
Quote:
Originally Posted by punter11235
For example if one range is stronger and it bets it's only natural the other one folds a lot. In the very toy example if our range is AA:1 72o:0.1 and the flop is AK3r we will pot with the whole range and the opponent is going to fold everything.
I agree, but this is why I said : "we are BB and call 50% of our range vs the BTN stealing 50%"
There's no range advantage in my example.
So with this condition, I think 1-A should apply, shouldn't it?

PS : I said "BTN bets pot, which is what he uses to do with most of his range" to illustrate the fact that Villain's flop range is still as wide as his Preflop range. Obviously the fine way to adapt would be to trap with made hands, but I am not trying to find the best exploitative strategy here, I am just trying to understand better the way the GTO strategy should be thought and built.
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01-18-2016 , 02:41 PM
Quote:
Originally Posted by punter11235
It's hard to answer why because there is 0 reason why it should.
To avoid being exploited by overfolding vs CB strategy when ranges are similar and our equity is not too bad.
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01-18-2016 , 04:52 PM
Poker-hero, no, it shouldn't apply. One player is in position and the other isn't.

I highly recommend you read The Art of Strategy and/or either one of Applications of NLHE or Expert NLHE.
Those should get you up to speed on what you need to know.
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01-18-2016 , 06:32 PM
Quote:
Originally Posted by SiQ
Poker-hero, no, it shouldn't apply. One player is in position and the other isn't.

I highly recommend you read The Art of Strategy and/or either one of Applications of NLHE or Expert NLHE.
Those should get you up to speed on what you need to know.
Hi SiQ,

Do you mean that defending 1-A only makes sense when IP?
(Which would be an additional requirement to the ones we already mentioned, i.e. : Villain having a loose range with no range advantage on us.)

If so, defending 1-A on Flop might only make sense in these few cases : BB vs SB (6max), LP vs loose 3bettor from Blinds, or maybe BTN vs CO Cbet.

Does it even make sense in these spots?
Are there other spots where it makes sense?
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01-18-2016 , 08:30 PM
poker-hero,
just forget about 1-A. As Punter and Qlka said it isn't something that works well with a game like poker.

if you're interested in why, i would still recommend you read those books. you can also search the forums / search online as there is plenty written up on this subject.

otherwise, you really can just assume that 99% the solver is right - most of the best minds in poker are playing around with these programs, if there were any flaws in something as basic as the situation you're talking about someone would have said something by now.
if the results you get strike you as odd, it's either because you messed something up when you setup the tree, or (more likely) there is just something really cool for you to learn about the situation you're looking at
PioSOLVER - postflop equilibrium solver for Holdem Quote
01-18-2016 , 08:54 PM
Quote:
To avoid being exploited by overfolding vs CB strategy when ranges are similar and our equity is not too bad.
The thing is that it's ok that most/every hand in one range can make a little over 0$. The notion that allowing that is being exploited again comes from toy games where we know that bluff catchers should have 0 EV. It's not the case in real life at all.

Quote:
If so, defending 1-A on Flop might only make sense in these few cases : BB vs SB (6max), LP vs loose 3bettor from Blinds, or maybe BTN vs CO Cbet.

Does it even make sense in these spots?
Are there other spots where it makes sense?
The problem is that 1-A thing is just incorrect for games with draws and card removal like Holdem.
It holds up a bit better on the turn and river after initial flop bet is called but it's still varies across turn cards (as you can see in aggregation reports).
Sadly there is no easy way to make 1-A work for Holdem.

The key here is that it's normal that most hands make more than 0$ postflop and therefore allowing them to make a bit by betting is not that bad.
The whole thing is a very interesting area for further research (when/on what kind of board/ranges 1-A is a decent approximation) but it's important to understand that a principle it is based on (bluff catchers should make 0$) doesn't hold in Holdem (or any non-trivial game).

Last edited by punter11235; 01-18-2016 at 09:00 PM.
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01-19-2016 , 05:11 AM
OK ty guys for your answers.
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01-19-2016 , 01:34 PM
I know this question has already been asked, but I didnt see an answer. Is it possible to pay with skrill?
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01-20-2016 , 06:43 AM
So that I can clearly understand what to expect from PioSolver and what to not expect from it, could you tell me which assumptions are right and which are not :

1. When playing vs an unknown Villain (no history, no stat, no read) :
[A] the strategy calculated by PioSolver is the most profitable (long run EV wise)
[B] the strategy calculated by PioSolver is the one offering the lowest level of variance
[C] the strategy calculated by PioSolver is the one offering the highest level of variance
[D] the strategy calculated by PioSolver offers a low level of variance compared to the other options
[E] the strategy calculated by PioSolver offers a high level of variance compared to the other options
[F] deviating from the strategy calculated by PioSolver on Flop will cost me more money (long run EV wise) than doing so on the other streets (turn and river)
[G] deviating from the strategy calculated by PioSolver on Turn will cost me more money (long run EV wise) than doing so on the other streets (flop and river)
[H] deviating from the strategy calculated by PioSolver on River will cost me more money (long run EV wise) than doing so on the other streets (turn and flop)

2. When playing vs a known Villain (history, stats, read) :
[I] it can be more profitable to deviate from the strategy calculated by Piosolver to exploit Villain's leaks
[J] the strategy calculated by Piosolver remains the less risky one (long run EV wise)
[K] the strategy calculated by PioSolver offers a lower level of variance compared to the exploitative strategies
[L] the strategy calculated by PioSolver offers a lower level of variance compared to the exploitative strategies

Sorry if some of these assumptions seem dumb, but I guess it can help understand how PioSolver may be useful.
PioSOLVER - postflop equilibrium solver for Holdem Quote
01-20-2016 , 05:19 PM
Quote:
[A] the strategy calculated by PioSolver is the most profitable (long run EV wise)
No. The most exploitive strategy is and the optimal one and most exploitive offers the same payoff against optimal players but not necessarily against non-optimal players.
Against most real players there exists a strategy that wins more.

Quote:
[B] the strategy calculated by PioSolver is the one offering the lowest level of variance
There is no reason to think so (I've never tested it).

Quote:
[C] the strategy calculated by PioSolver is the one offering the highest level of variance
Nope.
Quote:
[D] the strategy calculated by PioSolver offers a low level of variance compared to the other options
[E] the strategy calculated by PioSolver offers a high level of variance compared to the other options
No, I don't know why you are focusing on variance. The optimal strategy is about EV (it guarantees that you won't lose) it doesn't offer any guarantees about variance.

Quote:
[F] deviating from the strategy calculated by PioSolver on Flop will cost me more money (long run EV wise) than doing so on the other streets (turn and river)
It's too general. It depends how big mistake you make on the flop or on the river. PioSOLVER shows you how big mistakes are (for example how much folding AA on A72r costs) so you can compare the mistakes.

Quote:
[I] it can be more profitable to deviate from the strategy calculated by Piosolver to exploit Villain's leaks
Yes.

It seems you are focusing on variance which has very little to do with how the solver works.
The solver shows you optimal strategy for both players. "Optimal" here is defined as one which guarantees the highest possible payoff no matter what your opponent does. Deviating from an optimal strategy means you are open for being exploited.
If you think about rock/paper/scissors PioSOLVER tells you to play 1/3 1/3 1/3
It a strategy that guarantees you the highest payoff across all possible opponents but it doesn't guarantee winning the most against someone who for example always plays a rock.
If you play 1 0 0 (always rock) you will not lose to optimal strategy in this toy example but you are open to being exploited by someone who plays paper a lot.
Unlike in RPS, in poker it's a bit less clearcut and many deviations from the optimal strategy cost you money even if your opponent does nothing to exploit it.
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01-23-2016 , 04:39 AM
ok, ty
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01-23-2016 , 05:42 PM
Quote:
Originally Posted by punter11235
The solver shows you optimal strategy for both players. "Optimal" here is defined as one which guarantees the highest possible payoff no matter what your opponent does. Deviating from an optimal strategy means you are open for being exploited.
...
in poker it's a bit less clearcut and many deviations from the optimal strategy cost you money even if your opponent does nothing to exploit it.
So let's imagine a few confrontations :
-Optimal player vs random/bad player = Optimal player wins thanks to the non optimal plays done by random player. But exploiting the bad player would be more profitable.
-Optimal player vs player who tries to exploit him = Optimal player wins because anyway he can't be exploited
-Optimal vs optimal : breakeven (Nash equilibrium), but as soon as one deviates from the optimal strategy, he'll lose $

did I get it right?
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01-24-2016 , 01:39 AM
Quote:
Originally Posted by poker-hero
So let's imagine a few confrontations :
-Optimal player vs random/bad player = Optimal player wins thanks to the non optimal plays done by random player. But exploiting the bad player would be more profitable.
-Optimal player vs player who tries to exploit him = Optimal player wins because anyway he can't be exploited
-Optimal vs optimal : breakeven (Nash equilibrium), but as soon as one deviates from the optimal strategy, he'll lose $

did I get it right?
Jesus.. I think he answered enough of your theory questions. Now save the rest to a poker coach if you don't know the answers to them. I think you are getting way out of line by asking so many of these questions putting him in an annoying spot. Either buy it or don't. Honestly, if you didn't know the answers to these questions, you won't find the software helpful.
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01-24-2016 , 07:24 AM
Didnt read thru all the pages just saw on the first page which was march 2015 that you werent recommending or supporting mac users to use pio solver. Has this changed? Id really like to start using the program, might have to buy a PC if not lol
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01-24-2016 , 09:07 AM
Quote:
did I get it right?
If you add "possibly" there you would. Some deviations lose against equilibrium, some are neutral.

Quote:
Jesus.. I think he answered enough of your theory questions.
Tbh I don't mind answering theory questions here. Afterall there are so many misconceptions around often taught by reputable players that it's good to have some discussion about this stuff.
If you want to get me annoyed the best way is to pm me on Skype with questions answered in FAQ

Quote:
Didnt read thru all the pages just saw on the first page which was march 2015 that you werent recommending or supporting mac users to use pio solver. Has this changed? Id really like to start using the program, might have to buy a PC if not lol
It is Windows software although it is possible to run in on a Mac using:

1)Bootcamp (which boots your computer into Windows)
2)Parallels (which runs Windows in sort of VM)

Most of our customers who have Macs use it via Parallels. You need to take care of the settings though (giving it enough RAM/cores) and it will be a bit slower as it can't use everything but it is a workable solution if you have decent enough hardware.
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01-24-2016 , 05:43 PM
I have one of the newer MacBook Pros, I use Flopzilla using a program called crossover. is parallels like that? and you say "take care of the settings"? I'm kinda worried bout that part cause I'm a noob bout that kind of stuff, would you be able to walk me thru it if I bought the program?
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01-24-2016 , 10:05 PM
parallels is a virtual machine software for mac. it lets you run an entire virtual windows computer within your mac os. you'll be able to run ANY windows software in there because it is exactly like having a second (windows) computer within your computer.

I believe crossover is a mac application that ports windows applications so you can run them within your mac OS. I'm not sure about the performance, and I don't know if it will work with piosolver, but since you already have it you may as well test it out (pio has free versions).

personally, if I were taking piosolver studying seriously I would just make a bootcamp windows install on the mac - it is just installing windows on your machine so you'll get full use of all of your hardware (ram + processor) and can run the best pio experience you can.
if your studying is going to be less intense, maybe only solving very tiny trees or even just turn/river spots - you can use parallels.
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01-25-2016 , 12:11 AM
Parallels is good if you have 12+GB of RAM (so you can dedicate 6-8 to it) and a decent quad i7.

>>I'm kinda worried bout that part cause I'm a noob bout that kind of stuff, would you be able to walk me thru it if I bought the program?

Unfortunately time for support is becoming a scarce resource which I am sure people already noticed by me being less often on Skype and avoiding giving direct support there.
That and me not being a Mac person (I've never owned one) means you will need to find the config/proper settings yourself.
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01-25-2016 , 06:16 AM
aight cool,

in your opinion is using bootcamp and still using my macbook pro a decent enough option or do you think i should buy a windows computer if im gonna be semi serious?

-Id prolly be using it in an average or slightly below average intensity of study tbh but id still want the full capabilities. I mean, ideally ill use it alot so i dont want to sacrifice too much of the performance, so thats why im asking.

-If it may be useful to know to answer this question, my specs are:
-Macbook pro(retina)
--precessor: 2.2 ghz intel corei7
--memory: 16 GB 1600 MHz DDR3
--graphics: intel iris pro 1536 MB

Thanks for the responses that youve already given, i appreciate it alot. Im really interested in getting Piosolver.

Another quick question im wondering: as i currently understand it, and im at a very elementary level at best since i havent even used the program lol. But, the solver will tell us to do something with a certain hand a certain % of the time right? For instance, raise AcJc on J63ss X% and call X%, (and fold X%) so do most players use a random number generator while they play online for these situations/do you think rng is the best tool to use to do this? and how about in live play?
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01-25-2016 , 08:59 AM
Quote:
--precessor: 2.2 ghz intel corei7
i7 is too broad a category as there are dual cores and quad cores. Google exact name of the CPU (for example 4710hq) and see how many physical cores it has.
If it's 4 cores, it's a decent enough hardware. If not - it will be rather slow.

Quote:
so do most players use a random number generator while they play online for these situations/do you think rng is the best tool to use to do this? and how about in live play?
I don't know, I've never used a random number generator when I played myself although I know many players better than me who do. You won't remember everything anyway so it makes more sense to study patterns/range composition instead of exact strategies.
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