Quote:
report.csv includes OOP Equity,OOP EV,OOP EQR,IP Equity,IP EV,IP EQR and action frequencies columns per flop.
Weights only influence rows which are averages across all flops. This is the line which doesn't have the flop next to it.
Quote:
I dont understand how flop weights influence on that info.
It doesn't. It only influences things which are calculated across many flops (weighted averages).
Quote:
As I see all frequencies are the same as when browsing a single tree (except actions but i suppose its because of this thing(clickable), not because of flop weights.
Yes. You can also change the way action frequency is displayed or you can wait till the next release (hopefully early next week), we will be displaying both information (real frequency as well as frequency from the point of view of the player).
Quote:
I have a question for node locking? Is there an easy way to create ranges for node locking other than manually selecting them?
You can prepare then in Range Explorer and copy-paste. The interface will be improved a bit in the next release as well (it will be easier to go to range explorer from there).
Quote:
For example, i want oop to bet top pair+, draws and air in card runners ev fashion. Then lock that node and run the sim again. What is the simplest, fastest way to do that?
Wait till 1.10 version
Quote:
Can Pio Solver solve GTO preflop situations for example
the raise/shove game Will Tipton discusses in his books
accounting for card removal effects at different stack sizes
e.g. 10bb 15bb.
The edge version has a preflop solver. I've solved 20bb HU yesterday testing 1.10 release. Here is how it looks:
1)You first construct a preflop betting structure, like this:
https://gyazo.com/399c7754b90e8464e09efc99535db45b
2)In the green nodes which are preflop exits you fill up postflop play, like here:
https://gyazo.com/fe128660769bcc41e60d0234eb6843fb
3)Now you run the solver (this may take many hours and requires very serious hardware to run) and browse the results. Some spoilers:
Opening strategy+EV for SB:
https://gyazo.com/dab8a308c0027028e5ac00b27dcce378
Responding to minraise:
https://gyazo.com/5a02a5b5728f040d9bcc7dc00ef782a5
Responding to a small 3bet:
https://gyazo.com/7112a25186ab6a5779580c312e06cd46
Quote:
And can this be modifdified for maximum exploit
by editing the ranges the BB will shove vs min raise
Max exploit only makes sense if you modify the strategy across the whole tree which is not practical as the tree is humongous. You can only change strategy at some point and calculate max exploit with the assumption the opponent plays the same as optimal in other places but this is not a very likely scenario. You can also solve the tree with locked assumptions (then the opponent plays optimally but has to follow the actions you locked).
Quote:
e.g. the maximally exploitative strategy in a Heads Up
sit n go at 10bb if sb can only min raise and the BB
will fold or go allin with 22+ Ax+ K2s+ K6o+ Q6s+ Q8o+
J8s+ J9o+ T9s for example.
This doesn't have postflop play. Pio solves those games in 1-2 seconds and you can do that with a free version.