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I have tried to ignore the mem check and it never works
.
I pasted instructions above. What happened when you try following the steps?
You can also add:
ignore_mem_check on
at the top of the script
Pio just reports what Windows tells it. Another thing to check would be if you are not running some crippled version of Windows (like home basic), some of them have limits on how much RAM can be used (if you go to control panel->system->system you will see that information).
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I build (just build not run) a big tree, PIO takes almost half my memory usage
There are 3 possible explanation for that:
1)The tree is around 15GB
2)Your system can't really use 32GB of RAM
3)Other applications take a lot of RAM and there is little left
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before I run it so then when I try and run a batch job via a script I'm told I don't have them memory and it does not run.
There is the checkbox in the script generation which will take care of that (this is really a Windows problem as Pio frees the memory but Windows doesn't see it as freed as it has delays when reporting free RAM, if you check the checkbox and generate the script after that it will not run the check after the first tree).
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Unless 32GB ram is not enough to run tress 15-20GB?
It's enough.
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What is a good accurancy for calculating preflop?
That's a judgement call, it makes sense to aim at 2bb-3bb/100 in single raised pot in my view.
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Does it depend on the "stack to pot ratio"?
Yes, if there is forced 3bet (or even 4bet) you won't reach those accuracy and there is really little reason to aim for that as the goal should be to get good preflop play but the exploitability will be mainly postflop anyway.
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Theoretically, if I calculate a pre-flop with 10x stacks with certain ranges and put a 28% bet on the flop, turn and river then calculate a new preflop (always with stacks 10x) but with 50% size on flop turn and river, Does equilibrium change or remain equal?
It changes but experience shows that as long as the betting structure postflop is reasonable the preflop solutions are more or less the same. That's why it makes sense to simplify postflop play as much as possible when trying to get good preflop ranges approximation.
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I noticed that in the "preflop_subset" folders there are 2 types of files, for example in the 184 folder there are 72_THREE_EQ_2__529 and 72_THREE_EQ_2__1072, what is the difference? Is one better than the other or is the same thing? Thanks in advance, I wish you a good day.
Ignore the names, they are just 2 different subsets. We've recently run another set of benchmarks and our view is that the best subsets are the ones listed here:
https://pastebin.com/AtyU84qC
Please follow the installation instructions in your email (you don't need 7zip for anything). Specifically ones in the 4 minutes installation video, here:
https://www.youtube.com/watch?v=ahEu...ature=youtu.be
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I have a guestion about "Remove lines" feature.
When i try to solve a board on turn (i put a 4 card board) and want to remove OOP players ability to check-raise turn, and also remove check-raise from river no matter what the turn line was.
Before I get into it make sure to download 1.9.2.5 version of the viewer, here:
https://www.dropbox.com/s/6p13pzi7j3...iewer.exe?dl=0
(download and substitute in your Pio folder)
there was a bug in remove_line in one of the previous versions so I want to make sure you are running the newest one first.
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Is there an internal limit to the length of lines?
Yes, 40 actions.
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add_line 0 0 0 20 50 95 163 265 265 265 265
ERROR: add_line Specified line is too long. Some actions were not included in the tree.
Hard to say without seeing the whole case (feel free to email) but you don't need to include checks to the end (they are added automatically) so the last bet is enough.
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In this spot i am wondering how can IP call still have 6 combos after a check shove from oop on the river if oop only xs nut blocker + nuts.
Ranges and overall frequencies are showed without including card removal. This is the proper way for ranges because otherwise it would be incorrect to say that you get AA:1 on the flop (even if you always play it) as that would depend on exact range of your opponent. That's why we show what a given player carries to given point in play as a range not what they really have at given point.
When it comes to overall frequencies you can toggle between "what a player thing they have" and "what they really have" kind of frequencies. It's described here:
https://www.youtube.com/watch?v=zLGpcZavxeQ (16:10, see the video description).
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1. IP and OOP EV is shown in 5 and 6 digit numbers, what's the difference between those, and why use different numbers?
It looks like 3 decimal places to me
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2. IP EQR is shown is 4, 5 and 6 digit numbers, why?
Looks like 3 decimal places again
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Compared to OOP EQR it looks like it has to be a percentage.
Can you explain a bit more about the Equity realisation factor?
EQR is just EV/EQ they have to be normalized to be the same units before division though (normally EV is in chips and EQ in % of the pot).
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As far as I understand this is a percentage(?) that's based on how good our range is compared to our position.
While you may think about EQR in various ways the definition is EV/EQ (so how much a hand wins in comparison to how much it would win if it was forced check-down).