Hey braminc thanks! as for
1) I set overcall to AA everywhere, you can do that in wiz. Since in most my examples we hold an ace or a couple of them it should show that overcall is super rare. Also in example with AA vs AA and overcalls on AA it means that overcall is 0%. Comparison is fairly ok. If however someone needs more proof, he could analyze bubble situations where we are pushed at from SB. There are no overcalls possible and results will be very different with wizard. Perhaps I should have included those examples in my examples. I might replace them in help on site I guess. Its clearly my mistake to present it in such a way that everyone is thinking about possible overcalls..
2) maybe you are right , but there are some basic features missing, then ill go for herofold since its easier than 3 way allins , especially for call mode.
3) eventually I will
As for handrange input my next release will have a better range input control , with cards shown (more like pokerstove and hand selector in icmizer currently) because currently as I found out few people are figuring out they can edit range by hand.
Hey plexiq , can you show me an example where we are pushed by 100% range and you show equity for tie , fold and call in your program? (situation from this link :
www.tenbb.com/pokericm/icmizer/nBcu)
I might be dumb but I cannot see how can I set sb on 100% to see EV for calling K5s in your program.
As for 5.5% etc I would like to not mention solver in this thread, but first of all its impossible to compare it to other programs currently, and another thing new bugs are found there (saw one found yesterday) which means it isnt computing correctly. No computational bugs are found in ICMIZER on other hand.
Last edited by Q; 09-20-2011 at 12:57 AM.