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Multi Table Manager - Dynamic Table Management (like Table Of Interest): **DISCONTINUED** Multi Table Manager - Dynamic Table Management (like Table Of Interest): **DISCONTINUED**

08-16-2010 , 05:11 AM
Very nice tool!

I have one suggestion though: Is it possible to just move the tables and not interfere with which one gets activated? When using TableNinja and the table under mouse option it leads to big problems when TN isn't in charge of which window is active.

Cheers
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08-16-2010 , 05:35 AM
Quote:
Originally Posted by hypertyper
Very nice tool!

I have one suggestion though: Is it possible to just move the tables and not interfere with which one gets activated? When using TableNinja and the table under mouse option it leads to big problems when TN isn't in charge of which window is active.
Cheers
I think is possible, but I have to test it first then then if is ok, I'll add an option to enable and disable activation(focus).
And thanks.
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08-16-2010 , 03:50 PM
Quote:
So it works just the way you want, right?
I think not... (I still can't to test MTM because I play at Stars.)

Quote:
Multi Table Manager is the solution for your multi tabling needs, it combines the advantages of stacking and tiling in a single package. Allows you to play more tables than when stacking or tiling.

How it works?
It contains two parts the stack and the tile(grid), at first all the tables are moved to the stack, when an action is required at a table the table is moved to the tile on a free slot, if the tile is full the table waits until a slot is free. When you have completed the action the table is moved to the stack, and the cycle repeats. The stack is on the first slot and a window always covers the stack.
Accord to this, MTM always moves tables to the grid (when an action is required)
In VPIP mode, it should to move tables to the grid once the user has pressed "check", "call", "raise" buttons. The user press this buttons when the table still is in the stack. If user press "fold" button, the table continue in the stack.

Sorry for my english. If you still don't understand me, you can to see an example of VPIP mode in this video: http://www.youtube.com/watch?v=ds2FN...eature=related
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08-17-2010 , 04:21 AM
Quote:
Originally Posted by Olpi
I think not... (I still can't to test MTM because I play at Stars.)



Accord to this, MTM always moves tables to the grid (when an action is required)
In VPIP mode, it should to move tables to the grid once the user has pressed "check", "call", "raise" buttons. The user press this buttons when the table still is in the stack. If user press "fold" button, the table continue in the stack.

Sorry for my english. If you still don't understand me, you can to see an example of VPIP mode in this video: http://www.youtube.com/watch?v=ds2FN...eature=related

From what I understand from that video the tables are moved to the grid and they stay there until you fold or the hand ends. Calling or raising doesn't move them to the stack(the place where all the tables stay one on top of another)

I'll make a Youtube video to show how my program works.
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08-17-2010 , 04:36 AM
Olpi transalted

An option to only send tables to the grid when you voluntarily put money in the pot either via a call/raise and a check in the BB too.

Otherwise the table does not leave the stack.
Multi Table Manager - Dynamic Table Management (like Table Of Interest): **DISCONTINUED** Quote
08-17-2010 , 07:14 AM
Quote:
Originally Posted by madlion
Olpi transalted

An option to only send tables to the grid when you voluntarily put money in the pot either via a call/raise and a check in the BB too.

Otherwise the table does not leave the stack.
Thanks for the translation.
How is the program working?
Any ideas on how to improve it?

@Olpi
It has that functionality by default, it moves the table to the grid when have to put money in to the pot(the buttons call raise/bet check appear) then(after you made your action) it moves the table into the stack.
It also moves the table to the grid when you are dealt cards to so you can fold trash hands, if you don't want to make a fast decision(call fold check boxes)on that hand you can send the table to the stack with the "send to stack key".

You can interact with the table only when is in the grid, in the stack the tables are on top of each other.
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08-17-2010 , 07:43 AM
I just wanted to have a play and it worked fine.

I mostly rush on FTP and if i'm on stars i use TOI cause its the nuts.
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08-17-2010 , 10:14 AM
a manual would be handy...
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08-17-2010 , 12:30 PM
Quote:
Originally Posted by neverbeclever
a manual would be handy...
The setup and calibration are covered in detail on the site.
I have uploaded a video with it in action.
http://www.youtube.com/watch?v=BmOV5TQxXSk

So everybody sees what it does. I have to admit that the video quality is not like I would want(first upload to youtube) so I'll upload a better one when I'll have time.

If there is something that is not covered just say and I'll add to the help.
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08-17-2010 , 05:27 PM
ive manage to get a table move to the next slot but it jumps right back as soon ive made an action...is that normal?

also why do tables try to crawl on top of each other in slot 1 ?
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08-18-2010 , 01:26 AM
Quote:
Originally Posted by neverbeclever
ive manage to get a table move to the next slot but it jumps right back as soon ive made an action...is that normal?
Yes is normal. If they wouldn't the slots will fill up and they will not be released until the hand is done so you could play only as many tables as you have slots(and the program will have no purpose). This configuration allows you to play more tables than you have slots, for example I have played with 2 slots and 6 tables, or 4 slots and 8 tables.
But you don't have to move the tables yourself the program does that automatically for you(from the stack to the grid and from the grid to the stack).
I hope this clarifies the issue.

Quote:
Originally Posted by neverbeclever
also why do tables try to crawl on top of each other in slot 1 ?
The first slot is the stack slot where all the tables stay on top of each-other. When a you made an action(fold call etc) at a table is moved on the back of the windows on the stack. When a table doesn't need your input is hidden in the stack, and the program checks to see if they require action.
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08-18-2010 , 02:13 AM
Quote:
Originally Posted by nh4no3
It has that functionality by default, it moves the table to the grid when have to put money in to the pot(the buttons call raise/bet check appear) then(after you made your action) it moves the table into the stack.
It also moves the table to the grid when you are dealt cards to so you can fold trash hands, if you don't want to make a fast decision(call fold check boxes)on that hand you can send the table to the stack with the "send to stack key".
TOI´s VPIP mode works a bit different.

With TOI VPIP we do all of our preflop folding in the stack, so that all the trash hands will never leave the stack and won´t be moved into the grid.
Only when we have a playable hand and AFTER we have pressed "call", "raise" or "check" the table is moved into the grid.
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08-18-2010 , 04:29 AM
yep...in my opinion it should work like this.
if its in the grid, it stays in the grid till the end of the hand
and one should be able to chose either to start from the grid or from the slots.

its also damn hard to seat at a table when a table keeps getting stacked on the bottom of slot 1...

all in all it kinda sucks but the engine u use is very good...

Last edited by neverbeclever; 08-18-2010 at 04:35 AM.
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08-18-2010 , 06:35 AM
First let me explain what i mean by the grid, for example you have 4 slots
1 2
3 4 slots 1-4 are the grid.

In the current implementation the stack is on the slot 1. The stack(one can't interact with the tables on the stack) contains the windows one on top of another. So for example you have 6 tables on which you have folded then the stack contains all the windows one on top of another all of them in slot 1.

Quote:
Originally Posted by nutsbuster
TOI´s VPIP mode works a bit different.

With TOI VPIP we do all of our preflop folding in the stack, so that all the trash hands will never leave the stack and won´t be moved into the grid.
Only when we have a playable hand and AFTER we have pressed "call", "raise" or "check" the table is moved into the grid.
Take a look at the above explanation and tell me if I'm correct (Because I don't understand you, Sorry)
You are dealt cards the table is moved into a empty slot then if you fold is moved to the stack and if you call/raise/bet, it remains in the slot until the end of the hand?

Quote:
Originally Posted by neverbeclever
yep...in my opinion it should work like this.
if its in the grid, it stays in the grid till the end of the hand
and one should be able to chose either to start from the grid or from the slots.

its also damn hard to seat at a table when a table keeps getting stacked on the bottom of slot 1...

all in all it kinda sucks but the engine u use is very good...
I'll make(Added to the task list) new windows stay on the grid until you are dealt cards then move if necessary.

I think that would be better to have an option so you can chose (VPIP ) because when you play more tables than you have slots there will be tables that can't be shown because the slots are full and they time out.
What do you think?
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08-18-2010 , 06:56 AM
Quote:
Originally Posted by nh4no3

Take a look at the above explanation and tell me if I'm correct (Because I don't understand you, Sorry)
You are dealt cards the table is moved into a empty slot then if you fold is moved to the stack and if you call/raise/bet, it remains in the slot until the end of the hand?



I'll make(Added to the task list) new windows stay on the grid until you are dealt cards then move if necessary.

I think that would be better to have an option so you can chose (VPIP ) because when you play more tables than you have slots there will be tables that can't be shown because the slots are full and they time out.
What do you think?
yep
only point one could argue about is whether pre-flop tables should be in the stack or in the grid.

i guess if one plays like a 20% vpip one fifth of the tables are in the grid?
if one has 9 slots he it should manage to play 45 tables ?-)

anyway...since you can read all the actions on all the tables you can tune this baby anyway you (we) like i guess right?-)
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08-18-2010 , 07:22 AM
Quote:
Originally Posted by neverbeclever
yep
only point one could argue about is whether pre-flop tables should be in the stack or in the grid.
make it an option

#1 preflop actions will be done in the stack (slot1 in the example)
#2 preflop actions will be done in the grid (slot2-4 in the example)

Last edited by nutsbuster; 08-18-2010 at 07:27 AM.
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08-18-2010 , 08:17 AM
Quote:
Originally Posted by neverbeclever
yep
only point one could argue about is whether pre-flop tables should be in the stack or in the grid.
No you cant do anything to the table when is in the stack you can only see the window on the top of the grid if slot 1 is not ocuppied.
But I can make slots that are for preflop. Lets say you have 6 slots
1 2 3
4 5 6 1-3 prefop 4-6 post this could be a way.

Quote:
Originally Posted by neverbeclever
yep
i guess if one plays like a 20% vpip one fifth of the tables are in the grid?
if one has 9 slots he it should manage to play 45 tables ?-)
No you didn't consider timing.
Ex
You have 5/9 slots in which you are in the hand and 4 free, and 40 windows on which you can be dealt cards, any moment lets say 4 require your action(36 left)and you have no more free slots and you take a couple of seconds to think what to do and more of those 36 can pop up.

In my tests i have used 2 to 3 times as more tables than slots but in the actual configuration(when you have finished your action the table moves to the stack).
But in VPIP mode maybe a factor of 2 is sustainable but i doubt it, because the slots are kept occupied most of the time.(think of how much time is wasted when you are waiting for your action...)

If you think fast or the tables are slow paced im sure that one can do more maybe 4-5, more?.


Quote:
Originally Posted by neverbeclever
anyway...since you can read all the actions on all the tables you can tune this baby anyway you (we) like i guess right?-)
Of course

If someone wants to test a version in which newly open tables are moved on the grid and kept there until an action is required, so you can sit at the table.
Send me a pm, my tester is on vacation. I want to test it more before release.
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08-18-2010 , 06:10 PM
Quote:
Originally Posted by madlion
Olpi transalted

An option to only send tables to the grid when you voluntarily put money in the pot either via a call/raise and a check in the BB too.

Otherwise the table does not leave the stack.
Thank you madlion.

Quote:
Originally Posted by nutsbuster
make it an option

#1 preflop actions will be done in the stack (slot1 in the example)
#2 preflop actions will be done in the grid (slot2-4 in the example)
Correct.

nh4no3, don't ask yourself if this is necessary. Thois customers have already done.
VPIP mode (like Table Of Interest) is better for huge multitabling.


Greetings...
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08-18-2010 , 07:17 PM
no need for panic
op is close to completely solving this multitable thing

what im wondering about as op is i guess...i dunno but
lets say we have 6 slots for tables with action and 1 for stacked preflop tables.
now there are 6 tables in the 6 slots and the action is on the stack where a new table, the 7th one, is going to be send to a slot ( which are filled at the moment)...where is the table send to and would it be an option to stack it upon the first slot for the postflop tables so to speak...?

btw...i think i kinda like the idea of multiple stacked preflop tables

what i am also wondering about is if it matters if one uses different backgrounds while playing?
like red tables where im deep or green where i will probably will be leaving soon etc...

oh and something that ive noticed is that when i start a new table it is send to the bottom of the stack and i therefore cant seat it
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08-19-2010 , 02:11 AM
I think I know how VPIP works:
Ex. 6 slots
You are dealt cards at a table the table moves on slot 1 if you call/raise/bet/check then the table moves to a free slot (2-6) and stays there until is folded or goes to showdown.
In summary slot 1 is used for folding pre-flop and 2-6 for post flop play.
Is this it?

Quote:
Originally Posted by neverbeclever
what im wondering about as op is i guess...i dunno but
lets say we have 6 slots for tables with action and 1 for stacked preflop tables.
now there are 6 tables in the 6 slots and the action is on the stack where a new table, the 7th one, is going to be send to a slot ( which are filled at the moment)...where is the table send to and would it be an option to stack it upon the first slot for the postflop tables so to speak...?
If it is a post flop table it waits in the stack if it is a prefop table it will be moved in top of the one in slot 1.

Quote:
Originally Posted by neverbeclever
what i am also wondering about is if it matters if one uses different backgrounds while playing?
like red tables where im deep or green where i will probably will be leaving soon etc...
Table backgrounds? or Different look of the room?

Quote:
Originally Posted by neverbeclever
oh and something that ive noticed is that when i start a new table it is send to the bottom of the stack and i therefore cant seat it
I have fixed it and now is in testing.
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08-19-2010 , 05:04 AM
on fulltilt you can change backgrounds ingame...so you can have like 6 tables with 6 diff. backgrounds.
with some mods you can change table colors and or background colors
fulltilt software only changes background colors
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08-19-2010 , 05:46 AM
Quote:
Originally Posted by neverbeclever
on fulltilt you can change backgrounds ingame...so you can have like 6 tables with 6 diff. backgrounds.
with some mods you can change table colors and or background colors
fulltilt software only changes background colors
Different backgrounds don't influence the program. Different table colors will interfere with it(cards detection and preflop detection are based on the table color ).

Have you looked at my previous post regarding VPIP ?
I understood it correctly?
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08-19-2010 , 08:39 AM
Quote:
Originally Posted by nh4no3
I think I know how VPIP works:
Ex. 6 slots
You are dealt cards at a table the table moves on slot 1 if you call/raise/bet/check then the table moves to a free slot (2-6) and stays there until is folded or goes to showdown.
In summary slot 1 is used for folding pre-flop and 2-6 for post flop play.
Is this it?


If it is a post flop table it waits in the stack if it is a prefop table it will be moved in top of the one in slot 1.
Quote:
Originally Posted by nh4no3
Different backgrounds don't influence the program. Different table colors will interfere with it(cards detection and preflop detection are based on the table color ).

Have you looked at my previous post regarding VPIP ?
I understood it correctly?
Yes, It's correct. Just as you mention it


Greetings...
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08-19-2010 , 03:45 PM
VPIP mode suggests that when you put money in to the pot the table gets out of the stack...
the other option would be to get the table out of the stack as soon as you are dealt cards.
im not sure what is preferred among grinders but these are the 2 modes by my knowledge.
in both cases tables stay in the grid though

in vpip the only tricky part is when hero is in bb w/ a limper in front...
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08-19-2010 , 08:40 PM
Quote:
Originally Posted by neverbeclever
VPIP mode suggests that when you put money in to the pot the table gets out of the stack...
the other option would be to get the table out of the stack as soon as you are dealt cards.
im not sure what is preferred among grinders but these are the 2 modes by my knowledge.
I couldn't imagine playing 16+ 6max tables all going to grid when you are dealt cards but for FR having them go to grid when dealt seems natural.

I think the majority are in the vpip mode camp tho.
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