Quote:
Originally Posted by Oskaris
Hi,
I’ve some question for you.
1) How much time do you think I approximatively need to run a complete 6Max tree with 1 000Go abbreviation?
2) How the buckets works exactly, compare to texture? For example, if I want to reduce the size of my tree, is it better to reduce the texture, or the bucket? Which one is the most important for precision?
3) Is there a way, when my run is finished, to save all my range (and only my Preflop range, not my tree) without doing it one by one? Because I can’t save the final files, it’s just to big. And save the range one by one is not practical… I will miss some and it not a option for me.
4) Is there a way to have a global point of view of the evolution of my range when I’m running? Because, if I understood right, the run is finished when the percentage are not evolving anymore. But if I’ve to check every range of every spot all the time, it’s not practical too…
Thanks forward for your answer.
Regards.
1) Will vary alot on multiple factors. A week, perhaps.
2) You should probably reduce buckets to ~15 before reducing texture. Try to keep the size of the streets somewhat even.
3) Right-click result table and choose "Save preflop tree". This will save the preflop ranges in monkerviewer format.
4) You could perhaps navigate to a flop situation, and choose "Board overview" to show the frequencies across all boards there. Only works in hold'em though.
Quote:
Originally Posted by Oskaris
Hi Sorry i cant edit my message
i Cant run more than 10Go ram tree (my computer have 32go)
Dont understand... i run it as administrator before i used PiosolverEdge Version and have no problemwith it but with your solver, iam out of memory when is starting, any idea where this problem come from?
thanks
If you have set the -Xmx value higher, then either the estimate is incorrect (unlikely to be that incorrect) or you have other RAM consuming programs open such as pio.
Quote:
would like if you could add the ability to paste ranges in the ranges window for each player when setting up trees that start postflop. would be nice if you would support pasting piosolver format as well. just want to say thank you for continuing to update this software daily, software is amazing and will only be better with time
Sure, will add.
Quote:
Originally Posted by IsaacAsimov
Using the full version, I still get inconsistent results regarding the syntax for this range:
'((*!RRR:8%,AA:8%,KK:6%,QQ:7%,JJ:6%,AK!RR:7%,Axxy! RR:13%,*!RR![6-]:8%,OORR20%!JJ+),$0G:50%,$1G:28%,(AQT9-, AKJ9-, AQJ9-):21%,(AKJ8-, AQ98-, AQJ8-):10%,(KQJ-,KQT-,KJT-)!RR:10%,(KQ9-,KJ9-)!RR:8%,(4556+,4456+,6654+):25%,(3556+,4457+,4476+ ,4463+,6643+,6653+):16%)$nt)*)!((J7,QJ),(98,T8,T 9,88,99,TT,76,J7,QJ)ass,kss),(T9,88,99,TT,76,J7, QJ):ss,jj)(98,T4,T8,T9,44,88,99,TT,76,J7,QJ),ass ,kq:ss)'
This shows up as 3.9% in Odds Oracle and 3% in Monker Solver. What are the restrictions for the full version here?
Probably differences in the hand rankings. To use PPTs hand rankings you have to:
1. Download the handranking file (I believe it's the 10-handed one) from PPT here:
http://www.propokertools.com/oracle_help/range_of_hands
2. Rename it to %.txt and place it in the Omaha subfolder.
3. Restart MonkerSolver.
Quote:
Originally Posted by IsaacAsimov
I see now that 'Call' is used here instead of check, correct?
Yes, checks are labeled call, and will always be available unless you remove them. You should generally not remove the calls/folds. For example, in your image the button does not have the option to fold, which means he will open 100%. Is this what you intended?